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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rhas View Post
    The main reason I'm not sure this will happen is because it will then be too easy for RMT to spam dungeons over and over again. Don't forget *everything* SE does takes into consideration how it may affect the economy.

    Sure I would absolutely love being able to qeue for lows since wait times are more than ridiculous, I just don't see it changing :/
    What? It's already easy for RMT to spam dungeons over and over. The reason that you can't queue in a party for low level roulette is that the roulette was put there with the sole purpose of helping lower level players get through the dungeons they need for the main scenario/side quests. Without people running low level roulette, many of them would probably wait for hours in the queue just to get into a dungeon that gates their story progression.
    (0)

  2. #12
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rhas View Post
    The main reason I'm not sure this will happen is because it will then be too easy for RMT to spam dungeons over and over again. Don't forget *everything* SE does takes into consideration how it may affect the economy.
    No everything SE does isn't based on what RMT may or may not do. Please stop with this, its annoying to keep blindly spewing it every time someone questions a decision SE makes. Hell if that were the case they would just eliminate gathering, or return it to the mini-game it had attached to it in 1.0, since its probably the biggest way RMT makes it's gil.

    Quote Originally Posted by Ashkendor View Post
    What? It's already easy for RMT to spam dungeons over and over. The reason that you can't queue in a party for low level roulette is that the roulette was put there with the sole purpose of helping lower level players get through the dungeons they need for the main scenario/side quests. Without people running low level roulette, many of them would probably wait for hours in the queue just to get into a dungeon that gates their story progression.
    This is the reason, it was to encourage others to help low level people with dungeons rather than to run them with 3 friends just to get the daily bonus. I do agree with the idea of letting 2 people queue together though. It is kind of silly not to be able to help someone you know get through them.
    (0)
    Last edited by AzakaTonnerre; 01-20-2015 at 05:02 AM. Reason: length

  3. #13
    Player
    Alakazam's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Samson Belmont
    World
    Jenova
    Main Class
    Warrior Lv 80
    I would like that actually. I haven't leveled a DPS in a while and picked up BLM again recently. Dear GOD the queue times are horrible. I hate to see my friends unable to get into anything and I don't usually have enough time to level with them a lot, so being able to queue for low level roulette together would be a win/win. Extra EXP and quicker queue times for friends. Also I don't know if its a big deal for some but I have queued for low level and had a healer or tank in way higher gear just leave. Not cool bro, not cool.
    (0)

  4. #14
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AzakaTonnerre View Post
    No everything SE does isn't based on what RMT may or may not do. Please stop with this, its annoying to keep blindly spewing it every time someone questions a decision SE makes. Hell if that were the case they would just eliminate gathering, or return it to the mini-game it had attached to it in 1.0, since its probably the biggest way RMT makes it's gil.
    Right? I'm tired of hearing 'amg it's cause of RMT' for every damn thing. e.e

    This is the reason, it was to encourage others to help low level people with dungeons rather than to run them with 3 friends just to get the daily bonus. I do agree with the idea of letting 2 people queue together though. It is kind of silly not to be able to help someone you know get through them.
    You can help them get through the dungeons, but you can't help them get the roulette bonus.

    Queueing in a partial premade would be a nice compromise. Then again, many players would simply abuse it to avoid dungeons they don't like. Don't want to get CC/SV/DD/AV? Queue for roulette with someone under the level for all of them. Get an easy dungeon, get easy tomes. It kinda defeats the purpose of the roulette.
    (1)

  5. #15
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Ya, this has been an issue with my wife and I. We mostly stop leveling our low level jobs once roulette came out because we are force to do without each other.

    Even if this was max of 2 people premade it would solve a lot of issues.
    (1)

  6. #16
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Allow couples to go together ez
    (0)

  7. #17
    Player
    Zysets's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    85
    Character
    Alice Baker
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    I like the idea of two people being able to queue up for the roulette. My tank isn't very high leveled, but I wouldn't mind tanking to level/help a friend while also leveling my other classes, and I'm sure there are others who would give Healer/Tank classes a shot if they could level them faster with a friend.
    Two DPSs choosing to queue together might cause some wait time issues, but no matter what you do, that'll probably stay an issue.
    (0)

  8. #18
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AzakaTonnerre View Post
    No everything SE does isn't based on what RMT may or may not do. Please stop with this, its annoying to keep blindly spewing it every time someone questions a decision SE makes.
    Have you never watched the live letters and/or interviews?

    I will use this as just 1 example of the many, many examples where Yoshi/staff talks about the economy and not implementing something because it might affect the economy. RMT *is* part of the economy, I'm afraid, and think its very relevant to how they do things.

    http://forum.square-enix.com/ffxiv/t...808-11-2014%29

    1:12:44

    Q: Could you tell us what you are currently in charge of?
    A: Komoto: I often hear people saying, “That's something that had to have been made by Komoto,” but I actually monitor overall aspects related to the implementation other than just battle. If there is a request from Yoshida to make something, I discuss with each planner what we want to do, I talk to the programmers about how we want to make something and if it's possible, and also figure out whether it's possible to expand upon something with the features we start out with. This is mainly what I do in a nutshell and I'm not really in charge of one specific thing. So with that said, my work is perhaps a little different from lead planners in the traditional sense.

    Yoshida: Currently for FFXIV: ARR, including myself and Komoto here, there are over 50 people who are in charge of planning the game out. Naturally with our positions it's not like I am in charge of Frontline and Komoto is in charge of housing; we oversee the big picture. Essentially, I navigate the overall project, so for example, I'll provide an overall design for a new feature or system without time restrictions in addition to one that can be played gradually overtime with limitations, and then Komoto's main job is act as the backup until it is all implemented. Another large aspect of his work is the daily briefing.

    Komoto: Everyday around 12:30 noon, we hold a meeting with the Community Team and Support Team and they bring up the GM-related issues that occurred the previous day and topics that were discussed on the forum, and then we discuss how to address them. The current status of everyone in the game is discussed, and when it comes to bugs we make decisions whether we should address them immediately. Additionally, I keep an eye on whether there is too much gil in circulation and look at trends to see what the economy is functioning, and especially if there are strange occurrences with huge spikes in gil circulation I'll get calls in the middle of the night and will have to address them immediately.

    Yoshida: During the briefing we call the “afternoon meeting” we go over bugs submitted to GMs and the forum as well as player feedback, and then decide whether to make a comment, how we can address them, and during which Hot Fix. Komoto is also in charge of making sure updates are carried out on schedule, , so with that said he is kind of our unsung hero behind the scenes.

    Komoto: Since I never really have any opportunities to sit and talk about the economy with everyone, I thought this would be a perfect chance to do so, and I've brought some materials to share.



    This first slide is of “Gil Generated from In-Game Systems.” The large yellow portion of the pie chart is drops from enemies. I realize that a bit of gil drops per enemy in dungeons, but prior to the patch this made up roughly 2/3 of overall gil. This is mainly comprised of gil that is made when repeating dungeons. I believe you can see how everything has changed after the patch was implemented, but gil has been generated by playing through the main scenario quests and via duties other than dungeons. What's really interesting is that the total amount of gil generated is nearly without change. The development team set limitations on the amount of gil that can be generated from in-game systems by playing, but players have been able to generate profits on the market through transactions with other players. Setting limitations on the gil generated from in-game systems is important as inflation or the disruption of economic balance could occur if a proper pace is not maintained, which is the main aspect to watch over.

    Yoshida: And that raises the most important point. At launch we were a bit too careful and gil generation was restricted too much, which caused a lot of situations where players did not have gil. We corrected this after patch 2.1, and there are currently a variety of means for obtaining gil, which allows for players to constantly conduct transactions in the market with others.
    (2)

  9. #19
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    The development team has been discussing introducing the ability for players to queue up for the low level duty roulette while in a party. These discussions are still in their early stages so we can’t provide any concrete details on timing or implementations; however, as soon as we know more we will let you know!
    (50)
    Colby "Grekumah" Casaccia - Community Team

  10. #20
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Grekumah View Post
    The development team has been discussing introducing the ability for players to queue up for the low level duty roulette while in a party. These discussions are still in their early stages so we can’t provide any concrete details on timing or implementations; however, as soon as we know more we will let you know!
    even if its just one person it would be nice, I would queue low lv for my dps friend with my tank, then we bring to more along the easy ride.
    (3)

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