Changes to your abilities are still unnecessary and arguably game breaking. Again spell speed is laid on thick this patch. Let me put some stuff here:
This is my normal unbuffed spell speed and other stats if you are inclined to care: http://s271.photobucket.com/user/Kur...64ab5.png.html (611)
This is my spell speed after Selene's fey glow buff is applied: http://s271.photobucket.com/user/Kur...00602.png.html (794)
This is my t13 set I swap out other things for lesser accuracy checks, namely the bracelet is swapped out for true ice bracelet for t12 and under. And I'll swap out the dreadwyrm hat for ironworks hood if further accuracy is unnecessary.
Selene's spell speed buff boosts spell speed by 30% this is really big. Especially considering it has no cap that I'm aware of, it’s 30% of w/e number you have with eos for example. So for me it takes 611 and adds 30% on it... so 611 * .3 = 183.3 (the decimal is significant as it still reduces spell speed)
So with selene spell speed scaling to int is .309. Now let’s math a little bit: 183.3 * .309 = 56.6397 raw int gained from selene alone. in other words every 4 or so spell speed points under selene gives 1 int and change. Now that being said (and i've tested and tested and tested this) selene is actually more beneficial to a blm than a bard chain singing foe, as in the bard not singing anything else but foe and cancelling the song during ice phase and resuming on fire 3 end time. (Buff goes up as fire 3 ends and goes down as blizzard starts casting). Scholar op.
Now without selene spell speed scaling isn't so crazy but it’s still up there for blm (.281), this is more due to the sheer quantity of spell speed that is on gear as opposed to the stat itself. Also every awesome parse you've seen from fcob and a blm was involved? ya selene was involved, too bad summoners get no benefit from her.
On the topic of bards, its far more annoying to be a summoner than blm when i comes to bards, why is that? Well from my own experience I can say it really matters, like alot when the bard decides to sing foe as a summoner, it somewhat matters as blm, the reason for that is is that the foe has to be up before the dot application occurs.
To elaborate further:
In 2.0 standard gcd for an end game blm sat at or around 2.31
In 2.2 standard gcd of an end game blm sat at or around 2.33~ (depends on which robe was used)
In 2.4 the standard gcd of the blm is 2.27. This is for one fight only btw, turn 13. Every other fight the gcd will show a noticeable decrease. Hell if I'm in t10 my gcd is actually 1.98 with selene, and around 2.20 without. (sorry if the 2.20 is off I only really though to check it during fey glow x.x)
Summoners simply need armor tailored to them and blms need armor tailored to them as well, because even with all this superior scaling I can’t really keep up on a full ham melee. My best round on t10 is 555, a fight which has an add phase, the best melee parses in that turn beat that by 50 or more, no joke. T11 is no contest melee flat out win. T12 I haven’t seen Lucrazia’s melee parse data on it so I can’t say. Same with 13
To make matters worse casters in the same group actually hurt each other. Ever do t11 with 2 casters? Lol it neuters dps, hard. I’d imagine it’s the same for t12, since most of the aoe damage in t12 is unnecessary, but I wouldn’t say its inflation. And I did an experiment on my last t13 run, I actually single targeted during the storm of myrcedia’s landing. The result? She died faster (this alleviates tank and healer pressure), then the adds died too since my melees ripped them to shreds lol.
As for your comments on aetherial manipulation though, I don’t get it, summoners can practically move and cast to begin with, why does it matter? Even with Aetherial manipulation going large distances I have to wait for it to end before I can cast, it still clips about half a gcd or so.
Sorry for the wall but I’ll close this out with saying it’s not really black mages you summoners want to be balanced to, it’s actually just better secondary stats, a stronger mp pool and to have caster brought more in line with overbearingly strong melee classes atm, they do better utility and damage than casters atm. To make matters worse both casters depend on other jobs to make the most of their damage, and those jobs have to be willing to cooperate with the caster. (nope sorry, we're using Eos instead, or just the sheer need to sing paeon overuling foe for example, it can get worse, sometimes the bard just doesn't sing at all, but this shouldnt be happening in end game situations.)
Also I’ve said this before but w.e IF summoner receives a buff and blm doesn’t get something also, it’s effectively nerfing blm.
There is your in depth explanation.