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  1. #231
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    is called economy, is useless to have a craft if so many people have it. I want people to be limited, coz if not, we will have 12381270 weavers, 238901273 leathercrafters 12391786 goldsmithings, and u will NEVER have benefits crafting something.

    Too much offer -> benefits limited


    DNO can u modify your poll? you are not impartial:

    LIKE this if you WANT TO KEEP the craft system in place where you can level each class as free as you want. Positive sentence

    LIkE this if you want SE to LIMIT us to one class per character then if you want to rank another craft up you must pay for a mule Negative sentence

    is like i post:

    LIKE this if you WANT TO KEEP the craft system in place where every one can level up your crafting, limiting how much u can sell. Negative sentence

    LIkE this if you want SE to LIMIT to maximize only 1 craft to make your class feel more unique and balancing economy Positive sentence

    Just ask if they want LIMITED or not, dont add your opinions on a poll.
    (2)
    Last edited by Raistlin; 08-03-2011 at 01:20 AM.

  2. #232
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Raistlin View Post
    is called economy, is useless to have a craft if so many people have it. I want people to be limited, coz if not, we will have 12381270 weavers, 238901273 leathercrafters 12391786 goldsmithings, and u NEVER will have benefits crafting something.

    Too much offer -> benefits limited


    DNO can u modify your poll? you are not impartial:

    LIKE this if you WANT TO KEEP the craft system in place where you can level each class as free as you want. Positive sentence

    LIkE this if you want SE to LIMIT us to one class per character then if you want to rank another craft up you must pay for a mule Negative sentence

    is like i post:

    LIKE this if you WANT TO KEEP the craft system in place where every one can level up your crafting, limiting how much u can sell. Negative sentence

    LIkE this if you want SE to LIMIT to maximize only 1 craft to make your class feel more unique and balancing economy Positive sentence

    Just ask if they want LIMITED or not, dont add your opinions on a poll.
    Its not an opinion its a fact. it you can not rank/master/level all crafts on one toon YOU NEED A MULE if you want to rank more then one.

    Why is that hard to understand? FF11 the last MMO made you pay for it to craft how is this my opinion?

    the tread will NOT be changed!
    (0)

  3. #233
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kyant View Post
    I think it might be a good idea to limit players to maybe 2 or 3 crafts, but limiting to just 1 is too much. Perhaps we could group crafts together into crafting "fields" ... like a field of study. Lots of crafts rely on others. For example, BSM relies on a lot of GLD items, so it would make sense for them to go together (and maybe ARM in there as well). Food and alchemy would go together nicely too. As would CRP, WVR, and tanner. the worst part of that idea would be that one group only has 2 crafts, but I don't know the system well enough to know which two should be grouped together out of the groups of three.

    Or just let us have 2 crafts uncapped...

    Crafts that are not our chosen path should be allowed to go to... say...50% or 60% of the max imo
    What about the people who have 3-4 crafts at max? those ranks are gone now?
    (0)

  4. #234
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    If they are going to keep the crafters as levelable classes they shouldn't be limited to anything. Especially if as they hinted at some of them might be getting a few new skills to use actually in combat.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #235
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    If they are going to keep the crafters as levelable classes they shouldn't be limited to anything. Especially if as they hinted at some of them might be getting a few new skills to use actually in combat.
    Right that my point. its 100k from 49 to 50 and that money you spent to rank up and time. now i wont be able to use everything? then i want my SP back and i want to put it into something esle.
    (1)

  6. #236
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Raistlin View Post
    is called economy, is useless to have a craft if so many people have it. I want people to be limited, coz if not, we will have 12381270 weavers, 238901273 leathercrafters 12391786 goldsmithings, and u will NEVER have benefits crafting something.

    Too much offer -> benefits limited

    In ffxi people still had a load of crafts maxed on a different char.The only difference is you paid the extra money, i for one had smith maxed on my char and was trying to cap weaver on my mule , wich i never completed becouse i didnt want to reroll sub crafts over and over again.

    this have nothing to do with economy, if people want to have multiple crafts maxed, they will have multiple crafts maxed.hardcore crafters anyways, the rest this wont affect in anyway i can see.

    The issue here is this is money maker mechanic and a bad move because since people lived with it in 11 they think they can pull the same crap here.

    Edit; the only REAL way to make it so only few people have some crafts maxed is to make the crafting processes difficult or long.Capping chars to one craft is meaningless regarding this.(for hardcorecrafters anyways who are the ones mostly affected by this)
    (0)
    Last edited by Zkieve; 08-03-2011 at 01:36 AM.

  7. #237
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I'd object to SE limiting crafting to one class if it means that I have to put my gear up for repairs. The reason why /I/ levelled my crafts was to make sure I never had to /sh in Ul'dah for repairs.
    (0)

  8. #238
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zkieve View Post
    In ffxi people still had a load of crafts maxed on a different char.The only difference is you paid the extra money, i for one had smith maxed on my char and was trying to cap weaver on my mule , wich i never completed becouse i didnt want to reroll sub crafts over and over again.

    this have nothing to do with economy, if people want to have multiple crafts maxed, they will be .hardcore crafters anyways, the rest this wont affect in anyway i can see.
    Great point and as you said it a million times it can not be more true. people will still rank more then one craft but you people are fighting to ask SE to charge you for it and lose some ranks on some peoples crafts. thats not right.
    (0)

  9. #239
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Leknaat View Post
    I'd object to SE limiting crafting to one class if it means that I have to put my gear up for repairs. The reason why /I/ levelled my crafts was to make sure I never had to /sh in Ul'dah for repairs.
    Thanks you. the game NEEDS more crafters because of repairs. thats what my OP is about. Limit crafters then limit the need for crafters in taking the repair system out.
    (0)

  10. #240
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DNO View Post
    Its not an opinion its a fact. it you can not rank/master/level all crafts on one toon YOU NEED A MULE if you want to rank more then one.

    Why is that hard to understand? FF11 the last MMO made you pay for it to craft how is this my opinion?

    the tread will NOT be changed!
    U are totally impartial to create a poll like that, that all. Ok is a fact that if u want to level up all crafts to 100,u will need a mule, then add too that your class will feel more unique, and add on the other one that if we all can level up all crafts, economy as crafter will be a shit, and crafters will never win money more than spended.

    That are facts too, but u are using what you want to tip the balance.


    is too dificult to ask this?:
    Like this if u want to be limited to level up only 1 craft
    Like this if u dont want to be limited to level up only 1 craft

    stop trying to influence on a poll.
    (0)

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