Well it is mostly due to the increase in ilvl. The higher the ilvl players have the faster the kill.
The faster the kill the less mistakes are made.


its not so much the less mistakes are made, its just easier to carry the ones who do make them (whether intentionally or reasonably)

This, I remember back in the old days if someone died before heart or got knocked off, you don't have the DPS to break it. Or if a few DPS turn up under geared they got killed by tumult or if they survived to heart couldn't do the DPS necessary to pass the DPS check. So yes it's about the ilvl but its more about it being much easier to carry the lower ones now instead of them burdening the party to death.
On topic though i'm not sure what reason they would have them be part of the storyline.
Last edited by Firepower; 01-19-2015 at 03:26 PM.


Don't forget, there were latency issues back in the beginning. Titan HM became easier once that was fixed, and ilvls of most players were roughly the same as they had been before.
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