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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    2.5 Main Scenario requirements

    I know most players would have this done by now but...
    http://na.finalfantasyxiv.com/lodest...1f30e41d038115

    Quest Required Level and Location
    Good Intentions Disciple of War or Magic level 50
    The Rising Stones (X:6 Y:5)
    NPC: Minfilia
    Players must first complete the main scenario quest "Let Us Cling Together," and have completed The Bowl of Embers (Hard), The Navel (Hard), and The Howling Eye (Hard).

    It a interesting twist in progressing the Main Storyline since these three trials have remained a side content until now.
    (1)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I guess Square figures they're now face roll enough to where it's pretty much impossible to get stuck on them.

    I remember back in the day when garuda HM was fairly challenging and Titan HM was a nightmare and having your relic actually meant something.
    (3)

  3. #3
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    I'm surprised it hasn't been a required step for awhile now, considering the other primals are referred to as "hard mode" for the storymode trials.
    (0)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LunarEmerald View Post
    I guess Square figures they're now face roll enough to where it's pretty much impossible to get stuck on them.

    I remember back in the day when garuda HM was fairly challenging and Titan HM was a nightmare and having your relic actually meant something.
    Well it is mostly due to the increase in ilvl. The higher the ilvl players have the faster the kill.

    The faster the kill the less mistakes are made.
    (0)

  5. #5
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EdwinLi View Post
    Well it is mostly due to the increase in ilvl. The higher the ilvl players have the faster the kill.

    The faster the kill the less mistakes are made.
    its not so much the less mistakes are made, its just easier to carry the ones who do make them (whether intentionally or reasonably)
    (0)

  6. #6
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by saber_alter View Post
    its not so much the less mistakes are made, its just easier to carry the ones who do make them (whether intentionally or reasonably)
    This, I remember back in the old days if someone died before heart or got knocked off, you don't have the DPS to break it. Or if a few DPS turn up under geared they got killed by tumult or if they survived to heart couldn't do the DPS necessary to pass the DPS check. So yes it's about the ilvl but its more about it being much easier to carry the lower ones now instead of them burdening the party to death.

    On topic though i'm not sure what reason they would have them be part of the storyline.
    (0)
    Last edited by Firepower; 01-19-2015 at 03:26 PM.

  7. #7
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by EdwinLi View Post
    Well it is mostly due to the increase in ilvl. The higher the ilvl players have the faster the kill.

    The faster the kill the less mistakes are made.
    Don't forget, there were latency issues back in the beginning. Titan HM became easier once that was fixed, and ilvls of most players were roughly the same as they had been before.
    (0)

  8. #8
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by LunarEmerald View Post
    I guess Square figures they're now face roll enough to where it's pretty much impossible to get stuck on them.

    I remember back in the day when garuda HM was fairly challenging and Titan HM was a nightmare and having your relic actually meant something.
    god reminded me of my nightmares doing titan HM for relic quest lol 300+ duty finder runs it took me to finally complete that trial = =
    (0)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Square's way to push people who are on top of things and ignored relics to do HM primals so they help out those who are doing it for the first time.
    (0)

  10. #10
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    Square's way to push people who are on top of things and ignored relics to do HM primals so they help out those who are doing it for the first time.
    More likely just to delay RMT from getting to end game without skipping doing things. That's how SE seems to doing things anyways.

    The only time SE seems to implement locks these days is cause RMT are having to easy of a time clearing content down. Not so easy for an RMT to clear those primals solo but very easy for a party with active players.
    (0)

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