I always hoped Fist of Water would add splash damage. Take a hit to Single Target, contribute a bit more to AoE.


I always hoped Fist of Water would add splash damage. Take a hit to Single Target, contribute a bit more to AoE.



Light and Dark elements are labeled as Astral and Umbral in this game, btw.


Fists of the North Star?


simply no! any monk remembering the V1 will say it's a very very very bad idea! monk are dps, we already have tank around we don't really need an offtank.
personally instead to add more fist (that have a relative impact on the gameplay) i prefer the develop the combo system with stance that are not always in the cycle
actually we have the stance going from 1 to 4... i will have loved a system where we can move from 1 to 3 or 3 to 2 or stuff like this...
for make simple a more deeper combo system.... the fist are a buff nice, but do it change really how we play? not really, i want to see more mechanic and stuff added to the class than a simple buff that are activate by pressing a button.

If we build this system we need to change Fists of Earth and Wind; in Coil, do the top monks use Fists of Wind, at all. Let alone, someone using Earth in concept to DPS. If we followed the system now, Fists of Water would make Earth obsolete Since water is a healing concept.personally instead to add more fist (that have a relative impact on the gameplay) i prefer the develop the combo system with stance that are not always in the cycle
for make simple a more deeper combo system.... the fist are a buff nice, but do it change really how we play? not really, i want to see more mechanic and stuff added to the class than a simple buff that are activate by pressing a button.
Before we start calling it Astral and Umbral, we need to out everybody on the same page about the concept. beside First of Darkness or Fists of Unbral, which sounds better?Light and Dark elements are labeled as Astral and Umbral in this game, btw.
http://www.twitch.tv/mogul1x
That would be way OP, auto attacks make up a huge chunk of our damage, something like a 3rd, that would double that, so 500 dps, 200 dps is auto attacks, would push that to 700 dps,
First one, sounds good for soloing, useless for anything else.
Second one, OP @50%, if you take into consideraton how fast a MNK attacks for that "10% chance" would be landing a lot during boss fights making them pretty much lol easy, especially if you stack 2 or even 3 MNKs in party.
In regards to a Fists that restores TP, I can't see it being all that useful due to NIN being able to supply Goad and BRDs paeon which when used benefits not just every other TP user, but also themselves. So calculations would have to be made on it being usefull enough to warrent the drop in DPS. Also, to be usefull it would need to allow you to continue doing your rotations whilst gaining TP) so would need to be pretty potent in its effectiveness. Otherwise, if it doesnt give you more than you are using it becomes useless, not to mention it would have to give a lot over a very short period of time. Otherwise it would not warrent the DPS drop, Also, even FCoB, proper timings of use of Invigorate and TP isnt an issue.
One Id like to see is effect, enmity reduced by xx% on all attacks. Useless for most things, just when you totally outgear the tank and they struggling to hold (and easily losing ) enmity if MNK aint careful.
Last edited by Sapphic; 01-18-2015 at 04:08 PM.
Player
Fist of Thunder,Fist of Water,Fist of Ice,Fist of Light.Fist of Darkness.
Lets dev team make all god damn elements
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