Just have this theoretical Fist of Lightning increase the duration of Greased Lightning by 10 seconds (but no/little damage boost), monks would weave that all day long![]()


Just have this theoretical Fist of Lightning increase the duration of Greased Lightning by 10 seconds (but no/little damage boost), monks would weave that all day long![]()

I'd like to see Fist of Thunder give an AOE chain lightning effect on auto attks similar to the effect used on the ele class in guild wars 2. You have to admit it would look pretty cool with lightning bolts bouncing around a group of mobs![]()



How about fist thunder affecting single target attacks, shocking 2/3 other nearby targets for 20-25% of the single target's damage?

The whole combat system should be revamped.


I just want a trait, that turns fists into fist.
And then we can stack two different onesFire and Wind please
(I don't want another fist skill tbf)





Maybe fists for thunder have increase attack speed (think greased lightning) by % amount?

lolAnd don't get me started on Armour repair costs!
I mean we have 8.9 years left to decide on all the other elements, but Fists of Thunder would be cool for the next ability.
Fists of Ice, Hmm like Could be a OFF-GCD where you can use with First of Earth for an extra Stone Skin, like ice armor, and its on a 5 min CD.
http://www.twitch.tv/mogul1x
If they ever add Fists of Thunder it shouldn't be about buffing our damage, that's what Fists of Fire is there for, another Fists of X skill that buffs our damage would be redundant and either one of them would end up being useless or the only difference between them would be purely aesthetic (think; one gives a straight +% damage and the other gives, say a +% Crit chance, they're effectively doing the same thing).
Exactly what I was gonna say. Only purpose I see for 2 DPS stance is one is better for certain situations but that would be really hard to design and balance. Maybe one is better for PvP or have more utility for certain situations? Stance dancing in the middle of combat? These might sound cool in theory but I'm sure they're hard to design and balance.If they ever add Fists of Thunder it shouldn't be about buffing our damage, that's what Fists of Fire is there for, another Fists of X skill that buffs our damage would be redundant and either one of them would end up being useless or the only difference between them would be purely aesthetic (think; one gives a straight +% damage and the other gives, say a +% Crit chance, they're effectively doing the same thing).
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