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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It should fit the element theme

    hmm
    Lightning = a fast attack = double auto-attack hits?

    Fist of Water could be increased evasion
    (1)

  2. #2
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Felis View Post
    It should fit the element theme

    hmm
    Lightning = a fast attack = double auto-attack hits?

    Fist of Water could be increased evasion
    With your idea for Fists of Water, if they ever add a way to channel two seperate "Fists Of-" stances at the same time, MNK might actually start turning into a reasonable off-tank class. Now wouldn't that be a sight to behold...
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by DarkStar View Post
    With your idea for Fists of Water, if they ever add a way to channel two seperate "Fists Of-" stances at the same time, MNK might actually start turning into a reasonable off-tank class. Now wouldn't that be a sight to behold...
    simply no! any monk remembering the V1 will say it's a very very very bad idea! monk are dps, we already have tank around we don't really need an offtank.
    personally instead to add more fist (that have a relative impact on the gameplay) i prefer the develop the combo system with stance that are not always in the cycle
    actually we have the stance going from 1 to 4... i will have loved a system where we can move from 1 to 3 or 3 to 2 or stuff like this...

    for make simple a more deeper combo system.... the fist are a buff nice, but do it change really how we play? not really, i want to see more mechanic and stuff added to the class than a simple buff that are activate by pressing a button.
    (2)