It should fit the element theme
hmm
Lightning = a fast attack = double auto-attack hits?
Fist of Water could be increased evasion



It should fit the element theme
hmm
Lightning = a fast attack = double auto-attack hits?
Fist of Water could be increased evasion

With your idea for Fists of Water, if they ever add a way to channel two seperate "Fists Of-" stances at the same time, MNK might actually start turning into a reasonable off-tank class. Now wouldn't that be a sight to behold...


simply no! any monk remembering the V1 will say it's a very very very bad idea! monk are dps, we already have tank around we don't really need an offtank.
personally instead to add more fist (that have a relative impact on the gameplay) i prefer the develop the combo system with stance that are not always in the cycle
actually we have the stance going from 1 to 4... i will have loved a system where we can move from 1 to 3 or 3 to 2 or stuff like this...
for make simple a more deeper combo system.... the fist are a buff nice, but do it change really how we play? not really, i want to see more mechanic and stuff added to the class than a simple buff that are activate by pressing a button.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


