Quote Originally Posted by Eye_Gore View Post
People always seem to think that the % is based on 100 tries. Its not, it is a % of that try and that try only.
I don't see why they don't just make higher melds take more materia of that type and tier rather than continue to use dice rolls. For example, first overmeld would be x2, second overmeld would be x4, third overmeld would be x8, 4th overmeld would be x16.

I mean it's not like RNG materia melding is a deep and engrossing gameplay mechanic, unless you are a masochist. Either that or rework it into a mini-game like crafting so there is some type of element that the player interacts with besides throwing money at the Market Board.