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  1. #1
    Player
    shintashi's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    93
    Character
    Rydian Cecilson
    World
    Exodus
    Main Class
    Carpenter Lv 50

    RNG: How fake is it?

    So you get a craft going, or a materia meld set up, and you are about to hit the button.

    You look at your gil and your material supply, and checked the market board and retainers. Your good stuff probably isn't selling for 3 days, maybe 3 weeks, and you know if you miss this hit, you're probably out quite a bit of time and money.

    90%. Can you trust it? NQ.
    5% meld? well 5x20 is 100, so 25 should probably work, right? LOL. No.

    For those of us who haven't been Sleeping with Tyche on our off hours, there's probably something fundamentally fake about RNG used by FF!4.

    The numbers they display are so hideously off, and the cycles so unreliable, you just have to ask, is anyone else experiencing this?
    (1)
    Nothing is quite so boring as nothing.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    All I can say is that 60% of the time it's working as intended every time. So please look forward to it.
    (1)

  3. #3
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    I'd say it's confirmation bias, though the RNG DOES seem to cheat its dirty little head off in this game.

    I can count the number of times I've HQed an item at 5% HQ chance on one hand, but I cannot count the number of times I've had an item be NQ when the HQ bar is at 95%...
    (6)

  4. #4
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    Sometimes I feel that the rarer the item, the bigger the RNG lie gets.
    (6)

  5. #5
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    5% meld?

    That's a 95% chance it won't ever work. You could technically get screwed an infinite amount of times lol
    (2)

  6. #6
    Player
    shintashi's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    93
    Character
    Rydian Cecilson
    World
    Exodus
    Main Class
    Carpenter Lv 50
    i spent a fair number of years doing RPGs dice and programming them alike. 95% is just 95%. it is not 99.999999999999% 95% is just like saying 'you will never roll a natural 20 on a d20". Which, frankly, is the byproduct of an elaborate imagination.

    I think if FF14 is playing with the chaos of saying, "well, it's theoretically possible to keep rolling 33 a hundred times..." then they need a self correcting RNG using an iteration to govern a given number of sets.
    (1)
    Nothing is quite so boring as nothing.

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by shintashi View Post
    5% meld? well 5x20 is 100, so 25 should probably work, right? LOL. No.
    People always seem to think that the % is based on 100 tries. Its not, it is a % of that try and that try only.
    (8)

  8. #8
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Eye_Gore View Post
    People always seem to think that the % is based on 100 tries. Its not, it is a % of that try and that try only.
    I don't see why they don't just make higher melds take more materia of that type and tier rather than continue to use dice rolls. For example, first overmeld would be x2, second overmeld would be x4, third overmeld would be x8, 4th overmeld would be x16.

    I mean it's not like RNG materia melding is a deep and engrossing gameplay mechanic, unless you are a masochist. Either that or rework it into a mini-game like crafting so there is some type of element that the player interacts with besides throwing money at the Market Board.
    (3)

  9. #9
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    At one point, maybe a month ago, I did a little experiment with Raisins, the lvl 3 Cul recipe.
    I did SH2+GS+BT to get it to about 90% HQ chance, and finished the synth. If I got a Good on the BT step, I would use ToT to remove it so I always got the exact same HQ chance.
    After 200 Grapes, 180 HQ, 20 NQ. Yeah, came out as exactly 90%.
    Of course there were times where I would get an "early NQ", but over 200 iterations, 90% was in fact 90%...

    Here is the REAL question. If someone were to repeat this experiment with a 2 star, say Pineapple Juice, and use a modified 100% rotation, resulting in a 85-90% HQ chance, with ToT on every Good and skipping Excellent/Poor for Touches as best as possible, for 200 iterations, would the displayed HQ chance STILL hold true?

    (And where would we find such a devout masochist?)
    (1)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    From atma to desynths to melding, I've found the successes on low chance occurrences to come in waves, and changing zones or doing something else for a few minutes can alter being in one of those lucky times or not.
    (0)

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