People are stupid.More of a theoretical question: why is it that certain people viciously loathe the idea of losing gear durability when you die? And instead would favor for the loss of experiences point in its stead? Coming from a background of MMOs (aside from XI 5+ years) that have gear that needs maintained (repaired) the prospect of having to regularly upkeep my gear is commonplace to me, I do it without thinking almost lol. And I for one was very thrilled when I saw XIV was taking the route of gear damage penalty over EXP loss.
So I ask you: why the acute hatred for gear damage? Is it the opposite of my case (a history of MMOs without gear damage)?
Peach Parfait/Khulan Angura on Gilgamesh
i don't know why people hate gear damage so much here: the world is full with games like that, even offline games...
btw, brink of death of 10 minute ? You mad ?
Not everyone has there hand classes leveled up to repair there gear. It also a hassle to find people to repair. It also effects the way you battle. Damaging armor is fine aslong as its something like once every 500 fights/every 3-5days till it needs to be repaired im fine with that.More of a theoretical question: why is it that certain people viciously loathe the idea of losing gear durability when you die? And instead would favor for the loss of experiences point in its stead? Coming from a background of MMOs (aside from XI 5+ years) that have gear that needs maintained (repaired) the prospect of having to regularly upkeep my gear is commonplace to me, I do it without thinking almost lol. And I for one was very thrilled when I saw XIV was taking the route of gear damage penalty over EXP loss.
So I ask you: why the acute hatred for gear damage? Is it the opposite of my case (a history of MMOs without gear damage)?
They just need to decreass the amount of % which is beinging knocked off when you get hit or KO'd.
Also raises questions about reselling equipment since you cant sell or trade it away to another player when its damaged.
Another big problem in the game is +1, +2, +3 equipment that have no boost in there stats besides there repair status.
Some equipment pieces that are +3 are 4x the price then the normal equipment. Alot of people would just buy the normal item over the +3 cus its not worth there money.
Something like.... +1 on the stats that are included to the piece of armor.
Equipments.
+1 DEF,MAG DEF BOOST
+2 STR,AGI,INT ETC.
+3 Attack,Eva,Acc
If they wanted they could add a +4 which would include..
+4 %Blunt,%Slashing etc.
Putting my gear in bazaar for repair for 8k and sitting in front of repair NPC, so hard.
Peach Parfait/Khulan Angura on Gilgamesh
As long as you provide an adequate price (ie: not 300g for Grade 5 DM repairs like I've seen some people put up) it really isn't hard to get things repaired. If you carry multiple sets of gear it really isn't much of a hassle. I always have a backup set of gear, especially weapons on a class I'm leveling heavily. When stuff gets busted I put it in my bazaar and switch to my reserve gear and keep on going. More often than not by the time the backup gear is damaged someone (usually within 5-20 min depending on where I am) has already repaired my gear. At camps and such I've seen people switch over to a DoH class just to make a quick buck off the repair. I think its just a different way of thinking you get into once you are used to gear getting damaged fairly quickly.
Yeah this is a bit silly, they could even add a notification you are about to purchased damaged gear if it helps the devs sleep at night. If I'm buying a piece of gear for up to or over 100k, an extra 3-5k to get it fixed is not going to kill me.
I do offer money.. but that doesn't make repairers come by any faster. :/ Or change the fact that I have to wait around to get repaired in the first place while in most other MMOs it is a 1 second process. If someone has 2 hours to play why would they want to spend it all waiting around to get repaired? It just doesn't seem right.Should offer more compensation to a crafter. I repair stuff all the time, but if you expect me to repair non-LSmates for no profit... your gear can remain damaged.
Besides, getting a craft to 36 is easy, and that will allow you to repair up to rank 46 items. Getting to 40 is more difficult.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
I dont know what ppl have problem here, nowdays ppl will willingly check other people bazaar to find something that they can repair, even at the camps. I think it is a good culture to have. and anyway, is gear damage penalty significant to our att/def?
Aion Zwei - Masamune
Isn't that the point of retainers? If you have all day to play you can afford to afk for lunch and let your gear get repaired. If you have only 2hrs to play you can put your gear in your retainer for the other 22hrs of the day, no?
What be a good idea if you can auto-manage your repairs without having to keep managing your repais all the time.
They add a menu Menu where you can set what % you want your equipment to be shown when you need it repaired and the price per Dark Matter grade.
Anyone can see all your equipment and what state there in and repair it.
Say you offer 1gil per Dark Matter Grade1 Repair or 5000gil for Grade5 repair.
If you dont set a price for a Grade. Say 0gil those pieces of equipment that requre those grades wont be shown.
Like I said you can set your %.
Say When any Equipment reaches 50% and below it will be shown.
Say When any equipmnt reaches 10% and below it will be shown.
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