More of a theoretical question: why is it that certain people viciously loathe the idea of losing gear durability when you die? And instead would favor for the loss of experiences point in its stead? Coming from a background of MMOs (aside from XI 5+ years) that have gear that needs maintained (repaired) the prospect of having to regularly upkeep my gear is commonplace to me, I do it without thinking almost lol. And I for one was very thrilled when I saw XIV was taking the route of gear damage penalty over EXP loss.

So I ask you: why the acute hatred for gear damage? Is it the opposite of my case (a history of MMOs without gear damage)?