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  1. #71
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Hi Ehayte happy new year. No troll here, I still use classes and will NEVER stop using them. Playing outside of DFs or raids you really dont need songs. I never play with other peolpe who hates classes. Endgame in my eyes means nothing (now on t10, for fun), its only a small part of the game. Anyway, we differtant ideas and stuff, I dont dislike you. Have a good a day.
    I play Archer ,Mard and Glad at this time. Having fun!!
    (0)

  2. #72
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by FranSeara View Post
    Hi Ehayte happy new year. No troll here, I still use classes and will NEVER stop using them. Playing outside of DFs or raids you really dont need songs. I never play with other peolpe who hates classes. Endgame in my eyes means nothing (now on t10, for fun), its only a small part of the game. Anyway, we differtant ideas and stuff, I dont dislike you. Have a good a day.
    I play Archer ,Mard and Glad at this time. Having fun!!
    That is a great and valid post. I only had an issue with you saying Archer was just as valid as BRD in current end game, which you alluded to previously. Continue to have fun and do what you want to do.
    (1)

  3. #73
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I am late to this thread but I like the current class/job system. It allows for more flexibility and makes perfect sense. I believe at some point they will add more classes to provide diversity to the current and new job pool. I don't see why the system needs to be done away with.
    (0)

  4. #74
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ehayte View Post
    That is a great and valid post. I only had an issue with you saying Archer was just as valid as BRD in current end game, which you alluded to previously. Continue to have fun and do what you want to do.
    Yeap, Archer cant replace Bard in endgame stuff. Mainly due to reason many peolpe want those songs. With songs not being a issue (say two Bards) I found that playing Archer in endgame is not be so bad ( the extra skills you can carry dont make up for songs) but you can still be very helpful with many other skills. It was something I messed around with 1 day in PF. Cleared up to t9 on Archer with PF team. Enjoy the new patch!
    (0)

  5. #75
    Player
    Baithin's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Baithin Alberona
    World
    Adamantoise
    Main Class
    Archer Lv 50
    My issue with removing classes is the lore aspect of it.

    Almost all of the jobs, in-universe, are INCREDIBLY rare. For example: lore-wise, thaumaturges and black mages are very different. If we started off the game as a black mage instead of a thaumaturge, it'd feel too weird. We had to work to become a BLM. It was special. If they removed the idea of classes, someone would be starting the game off at the THM guild and they'd be like, "Hey, new adventurer. Take this super powerful and rare soul crystal and become a black mage!"

    I'm not saying they're going to remove the previously established classes, but do you get my point?

    I can imagine Astrologian and Machinist not having an issue with this, since Astrologians seem as common in Ishgard as Thaumaturges are to Ul'dah and Machinist doesn't sound like it'd be particularly unique or mystical. It'd be fine to start the game off as one of them. But Dark Knight? In past FFs those have always been pretty rare and a big deal, so I can't imagine just anyone can become one, lore-wise - especially a new adventurer at level 1 (or 10, in case they decide to go the same route as Rogue).

    Personally, I do enjoy the idea of branching jobs off of existing classes (Geomancer from Conjurer, Dancer from Pugilist, Templar from Lancer, etc) for at least a couple more classes, but I don't think they all need a new job.
    (1)

  6. #76
    Player
    Nama's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Nama Kemono
    World
    Hyperion
    Main Class
    Weaver Lv 70
    The lore aspect is one the big reasons why I don't think SE would remove current classes even though mechanics wise it would make sense to remove them. Though the jobs being rare doesn't really hold water since almost every player is a job already, its just one of those "in a bubble" things have to accept for sake of making game playable. Msq already treats each player as your the only warrior of light, same logic is applied to jobs already as well in the case of things like whm.

    If classes were removed from players I'm sure all npcs would remain as classes. Only lore appropriate way i can think to remove classes would be to retcon the player as always being X job and studying the basics at applicable guild before moving up to the real job quests.

    I still think jobs were be left alone and just act as the pool were jobs pull extra abilities from in the future and no new classes will ever be added.
    (1)
    Last edited by Nama; 01-26-2015 at 02:38 PM.

  7. #77
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Most of the Jobs aren't actually one of a kind. They're more like lost/uncommon/elite arts. WAR and DRG for example are elite, but they're still made up of entire communities. The only special thing about DRG in particular is the Eye of the Dragoon, which sets one DRG apart from the others. All of the elder Seedseer's (Padjali) Even their relic weapons are seen being used as the standard arms for the Job.

    I honestly think what one guy said way back in the beginning of this, that the class system would simply stop being really acknowledged, is pretty acceptable. It's useless, most everyone knows it, it's there, it's whatever.
    (0)

  8. #78
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    The cross class abilities however are not useless, and I don't know why people are saying that. Removing a healer's ability to swiftcast would result in more than a few wipes. Granted, certain abilities are pretty standard for anyone who wants to remain relevant in a team setting, and if they can replace those with versions for each individual Job, that'd be acceptable, but I really don't see them wasting that much space on each Job's ability slots when it could be put to better use making each Job unique.

    There are certain things every position in a party MUST have. Healers CANNOT do without a restorative spell, and a resurrecting spell. Having a pool of generally useful, but not necessary abilities that each Job can pull from cuts down on so much work for the dev's, as well as leaving your own Job a full roster of unique powers.
    (0)

  9. #79
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I like your class/job ideas. I think SE could still use the class system it just needs to be retooled for further usefulness. Like maybe the classes skills end at 30 and the job skills start at 30, but instead of only being issued every 5 levels make them a bit more frequent, and have class and job specific traits too.
    (0)

  10. #80
    Player
    LeoEmpire's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    18
    Character
    U'leoh Tia
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I wasn't expecting to come back to this with all this discussion.

    How is a Job without a class is supposed to work? Classes are the source of cross abilities. They could change it, but I like the idea that leveling one thing could potentially help something else.

    Perhaps it is difficult to balance Summoner/Scholar, that might become easier as items in the game become more complex. At the very least, they would have more tools to tweak their effectiveness. It would be an error to abandon the idea of multiple jobs stemming from a class after 1 attempt.

    I know this goes against a lot of what was done from the transition from 1.0 to 2.0, but I personally would like to see a little more variation. Just so it doesn't seem like all Bards are the same or all White Mages are the same, etc. I'm afraid if that if we move away from what classes are as a concept, we'll just see even more corralled gameplay in the future.
    (0)

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