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  1. #1
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Cariborne View Post
    Ah, does it stack with Virus though since it's a bigger decrease, or is it more there for if you don't have a SCH or SMN? I'm kind of sad he didn't tell me about the Int Decrease when I told him to go kick something for me.
    Yes, it stacks with Virus and with Storm's Path. The tool-tip says -10% INT if you read it.
    (0)
    Last edited by eagledorf; 06-08-2015 at 11:56 PM.

  2. #2
    Player
    McFribble's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Knave Wolve
    World
    Cactuar
    Main Class
    Rogue Lv 60
    I am brand new to the game, and upon further research, I'm a little bummed to find that my Rogue will be forced into turning into a generic Ninja late game. I would have much rather stuck to a more Thief archtype who could function as a DPS/Supporting class (perhaps mugging enemies of Potions, and throwing them at allies to heal them).

    I really feel like SE need to give some incentive for those who would rather stick to the core classes as opposed to being pigeonholed into a job. A Marauder being forced to drop his DPS in favor of a more tanky Warrior kind of sucks, and it would be nice for a Marauder to choose either Warrior for Tanking, or Berserker (who is more in line with the wild savage fighter theme of a Marauder) as a DPS option. Not only is it a little dishonest for new players who don't know how the system even works (Because someone wanting to be a Sword/Board Gladiator having to run into a holy soldier?), but it kills a lot of the charm of building your ideal FF to life.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by McFribble View Post
    I am brand new to the game, and upon further research, I'm a little bummed to find that my Rogue will be forced into turning into a generic Ninja late game. I would have much rather stuck to a more Thief archtype who could function as a DPS/Supporting class (perhaps mugging enemies of Potions, and throwing them at allies to heal them).

    I really feel like SE need to give some incentive for those who would rather stick to the core classes as opposed to being pigeonholed into a job. A Marauder being forced to drop his DPS in favor of a more tanky Warrior kind of sucks, and it would be nice for a Marauder to choose either Warrior for Tanking, or Berserker (who is more in line with the wild savage fighter theme of a Marauder) as a DPS option. Not only is it a little dishonest for new players who don't know how the system even works (Because someone wanting to be a Sword/Board Gladiator having to run into a holy soldier?), but it kills a lot of the charm of building your ideal FF to life.
    More interesting (mechanical) class traits + the ability to cross-class traits would probably do the trick (rather than just having Internal Release and Mantra, and Haymaker and Featherfoot from Pugilist, give us some fitting undermechanics from which those abilities would reasonably stem (Chi and Footwork, for instance), and allow us to use those as well on other classes, even if only proportional to the abilities we've taken as well). Other than that, just more job from each class (Thief/Outlander/Assassin vs. Ninja) would give more options at least, even if the class itself still wouldn't be especially viable. They'd just have to be less rigid than the class-->job system is currently, to allow for more variance (likely allowing the base/class abilities to be adjusted with change in job crystal). In general, as I see it, each class should be able to go in an interesting direction via its cross classes, and the job skills ought to just be some additional, and fairly insular/packaged options that the other classes don't have and therefore can't transfer from. Shouldn't have to be the only thing actually used. That's in theory/preference, anyways, but, naturally, I'm not about to go and use a class until it's balanced in at least some respect, either. /shrug
    (0)
    Last edited by Shurrikhan; 04-21-2015 at 01:33 PM. Reason: typos

  4. #4
    Player
    McFribble's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Knave Wolve
    World
    Cactuar
    Main Class
    Rogue Lv 60
    Yeah, a bigger focus on branching out from the core classes should have been done. I get that the Ninja utilizes all of the Rogues skills, but I think a Ninja should have all of the Rogue skills tweaked a bit to fit a more Stealth/DPS role (Mug for a Ninja would function in a similar manner, for similar damage, but could instead be renamed "Ambush" and act as a gap closer, while a potential Thief archtype would pull a "potion" charge, and could use those charges to act as a unique healing skill).

    Obviously these are just rough examples, but this is the sort of thing I would much rather see the game try to attempt rather than cookie cutter and linear classes seen in the other 5000 MMOs ont he market.
    (0)

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by McFribble View Post
    snip.
    Everything you mentioned is what was so exciting about the class system. Which is why I am personally hoping they don't abandon it. Yeah balancing is tough but figure it out.
    (0)

  6. #6
    Player
    ZodiacBrave's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Zodiac Brave
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I am also loving the concept of the Class-Job system, so I totally support it. Jobs are much more focused with the role you are playing (Tank, DPS, Heals) while Classes give more versatility. We should be given more freedom in our builds as to not end up being the same as the millions other players with the same Job. (All Dragoons are STR focused, all Tanks are VIT focused)

    I am hoping they could make Classes a viable alternative way to play end-game too. I am trying a healer Archer and a DPS Gladiator with my toons. But at present my heals and damages are far too weak compared to jobs of each respective role. A THM having 50 mind heals around 100+ HP (actual healers might have healed more), an ARC with 50 mind heals almost exactly 50 HP. My choice of sacrificing some of my Archer's DPS in order to be a viable emergency healer is not worth the trade-off. (Though my crap heals DID save my guildhests from failing on at least 2 occasions)

    Obviously, these customizations won't be acceptable in PUG raids and dungeons, but for personal adventuring they should at least be fun to play.
    (0)

  7. #7
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ZodiacBrave View Post
    Snip
    You'd end up being mostly the same as people would find a "what works best" and demand you use that "what works best." or they will get rid of you. Having jobs makes this entire process of knowing what works best easier.

    Marauder is already one, for now. Healing on a DPS class doesn't work in this game and you need to do a lot to make Gladiator into a DPS, it's why it's forced to spam flash early on if you don't have other DPS skills, such as B4B, or raging strikes to increase it's attack.

    You already have that option rather you use it and find it "fun" is a different story.
    (0)

  8. #8
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    i hope they get rid of the ones we have already too
    (0)

  9. #9
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    The thing is, the job abilities are just WAAYY more effective than whatever cross-class abilities you can equip, since Jobs are specifically tailored to content, while CC's usually are missing the combo abilities or traits that make them useful in the first place.

    Square could begin buffing cross class abilities, or providing Cross-specific traits to them. But as it stands, yeah Jobs are dead unless you're an Arcanist.


    A cool idea down the line would be to add more jobs through quest-chain only. For example, you could unlock the Red Mage soulstone by doing a large quest chain, similar to the first relic quest chain. Then just continue doing quests like that to obtain their skills. Then it wouldn't matter if you were level 50-60 or not when you started.
    (0)
    Last edited by Edellis; 06-05-2015 at 02:04 AM.

  10. #10
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    They will probably keep it the way it is and introduce new jobs from here on out. This is the most sensible way to deal with this.

    As for the utilization of classes at end game every single class is objectively worse than their job counterpart and this will be exaggerated to a large degree after the expansion releases when they have given people new job abilities making them even better than they are now.

    Aside from lore and basic cross class skills the classes are useless. There will be no new cross class skills and all skills will be attributed to job crystals.
    (0)

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