god *bangs head on desk*you are misinterpreting the idea of "mastering" a craft. Nowhere, at all, did ANY of the devs or representatives say anything about only being able to rank 1 crafting class. THIS IS WHAT YOU ARE NOT UNDERSTANDING!!!!!! By "master" they could mean you gain abilities that those that aren't "mastered" do not have, BUT YOU STILL HAVE MAX RANK ON IT! Jesus...it isn't THAT hard to understand...at any rate, it's all pure speculation at this point and I feel like you just needed something to hate SE for..
lets have another mini pull please. If you rank a job to 50 and are locked out of some abilites that make you a master is that limiting the job or is that NOT limiting the job?
OMG WOW thanks.Please no stupid, needless limitations. Just because XI did it doesn't mean XIV needs to do it.
Crafts are classes, they don't limit us in any other class type so why should crafters be limited? The point of the system in place is to let you level all classes on a single character.
people really think limiting means something it does not. limit= you can not master or do everything. Locking people out of even one skill is LIMITING!!!!!!
(of course if its just one skill i would not care but if it goes as far as not letting me rank a full craft then i would not like it.)
as long as we can level it to 50 still i am 100% ok with it
and thats what I personaly have been pointing out they probly will do
My XIVPad: http://xivpads.com?2031148
actually..in this game..with all of my currently-being-leveled crafts...I can make millions in just a few days..and my highest craft is only 34 weaving...everything else is 21 or lower. Also, in FFXI, a fisher could make a solid 117k a day at level 18...double if he had a mule..profanities? at you when?
You are wrong. When you lose a debate you leave? I clearly said before that you made a good point but you have no proof. you need to learn to debate and that everyone will not agree with you since you are making *** up. you are guessing about oversupply it has not happened yet in fact it took me 3 months to get my MRD axe +2 and it was about 3 mill.
Fact is i brought up great points. FF11 crafters largely LOST money. they only made money on HQ stuff. same as in this game.
Last edited by Emdub; 08-02-2011 at 11:30 AM. Reason: Removed previously deleted comment from quote
Healer strike is ridiculously foolish and accomplishes nothing
thank you i see. But i disagree.
Why would you want to rank a craft and spend 3-4 months to rank it then be told you can not make the level 50 ring? Does that make sense? you can be fine with it but i am not.
thats like ranking MRD 1st then going to Pug and saying "o i can not get featherfoot"...... i'd say.... why? i put in the same amount of work you did.
I agree with TheVedis completely. Besides her crafting levels hold far more weight than someone who doesn't even have one craft at 50. She, who has all crafts leveled to 50, is fine with the mastery of only one or two crafts. That is the way it should be.
As for leveling marauder and then pugilist for featherfoot. What do you think Jobs are going to do to that system. All of the subs that I and many people have leveled will mean nothing when jobs come out. We will be specialists in that job and be unable to use skills from other classes. If SE is doing it with DoW's, what makes you think they won't do it with crafting?
it isn't limiting the job at all. It is limiting what you can do with the job, but it isn't limiting the job. Your argument seems to be along the lines of "ZOMG CON CAN'T USE SWORDZ!!! CON SO LIMITED!!" As long as the job can reach max level and still be hella useful, it isn't being limited. Hey, THM can't use Raise 2...MRD can't use speed surge...so many limits. Gah this game sucks doesn't it?
Healer strike is ridiculously foolish and accomplishes nothing
I'm not happy with this if it is true. Let's be fair and also limit "mastery" of DoL and DoW/DoM. Not going to flip out over this because it could all be completely untrue or taken out of context.
But I will say this... If this does happen, it won't keep me from having max capability in every craft. I will simply have seven alts.
On the same note of "Limiting" you could always make a single DoH class gain something more (via a Job like in that link I provided) you are limited in the sense that you can only obtain ONE of these specialized DoH jobs (that would obviously unlock more specialized recipes).
You wouldn't lose anything this way, but you are still being limited. This is the most ideal way to limit people on a game that already have multiple classes leveled to the max rank.
so but you are kinda proving my point. If you sell shit in ff14 RIGHT NOW you can make millions and people are still buying it right? that means you have supply and people are buying it.actually..in this game..with all of my currently-being-leveled crafts...I can make millions in just a few days..and my highest craft is only 34 weaving...everything else is 21 or lower. Also, in FFXI, a fisher could make a solid 117k a day at level 18...double if he had a mule..
thanks for that.
Also i played ff11 6 years most crafters lost money. i no a lot of people ONLY made money with cursed gear and scorpions harness etc. Things that was hard to get.
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