
Sure! Longer Parses, because we don't have any limiting factors to stop us from doing that.
Oh wait.. TP. Awwwwwww
=P hehe They need to seriously get rid of TP. it's pointless...


Hey, even if it doesn't show just how much DPS will increase, it does show that DPS will increase, which is useful in and of itself. I was never attempting to create a 100% statistically accurate test in the first place; just something quick and dirty. So... don't be afraid to decry it; it was barely any work at all!If you saved your parse logs, it wouldn't be too hard to go back and check how many times you crit with each encounter, just add the number after the DPS.
The reason your parses are not valid at that point, is because they only show a small sample of data. In order for an actual useful data set, you would need to macro an entire TP pool, and let it run fully parsed for at least 20 encounters on the dummy, then average ALL of those results together. That removes the spike in DPS from chance over time. (Mean Median Mode math from the past!)
Unfortunately, I did not save the logs(or, if ACT does it automatically, I couldn't figure out how to retrieve them), so I cannot add the "this was my observed Crit rate in this particular 3 minutes!" stamp to each parse
My Crit Rate was consistent the entire time, as far as the stat itself was concerned. It stayed at 382 for every single test. If I try this again it should probably be while naked to minimize the effect of all Secondaries. At the very least, I can take off the two pieces of body gear I was wearing(the Ironworks Helmet and Belt) that had Crit to knock it down to 341. Strength is a linear increase in damage, as far as I'm aware, so it probably shouldn't muddle the numbers. Just make the baseline lower.If your Crit rate was something more consistent, then you wouldn't need to care as much, but the fact that you think it's 1-2 in 10 hits makes it a very misleading data set. Crit-rating is on LOTS of fending gear...
Regarding the idea of one long parse...
How long would it take for the Crit Rate to normalize in the span of a single encounter? I'd think it's definitely possible to chain enough Bards and/or Ninjas to prevent TP starvation for quite a long while![]()
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