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  1. #17
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Donjo View Post
    Which is exactly what the test was meant to find out... so there's no need to really test further. Besides, I'm too lazy to repeat all of these enough times to normalize the crit rate
    With no offense to the work you did, that sort of invalidates the results for actual DPS increases... =/

    If you saved your parse logs, it wouldn't be too hard to go back and check how many times you crit with each encounter, just add the number after the DPS.

    Basically, if you got lucky, each crit adds an entire extra attack, so even as many as 5 lucky crits can actually make Shield oath look like it's almost on par with Sword Oath on DPS.

    The reason your parses are not valid at that point, is because they only show a small sample of data. In order for an actual useful data set, you would need to macro an entire TP pool, and let it run fully parsed for at least 20 encounters on the dummy, then average ALL of those results together. That removes the spike in DPS from chance over time. (Mean Median Mode math from the past!)

    Anway,I'm not trying to attack you, but you did sort of invalidate your findings by excluding/refusing to take this into account. =P

    Quote Originally Posted by Donjo View Post
    It does surprise me though that Crits would make such a difference when my Crit Rate for the tests equated to a theoretical rate of only 7-8%.
    If your Crit rate was something more consistent, then you wouldn't need to care as much, but the fact that you think it's 1-2 in 10 hits makes it a very misleading data set. Crit-rating is on LOTS of fending gear, as well as DPS gear, so you haven't taken ANY of those factors into account for their value.

    I know I keep saying the word Consistent, but thats the key word here as to why we use terms like DPS, instead DPH or Potency per second.
    When you are trying to figure out your damage over time, it's ALL about how you remove RNG form being a factor.
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    Last edited by ZDamned; 01-10-2015 at 02:35 AM.