Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 66
  1. #11
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Signed up.
    (0)

  2. #12
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sav View Post
    You can use Feint despite whether the mob evaded or you missed them. So why not use the same mechanic for evasion-dependent skills?
    Because, feint is always an action of yours. So it can be triggered in both cases. The player actions' are attacking, blocking, parrying and evading. Miss is a possible action of those that attacked so miss only counts for players if the attacks are theirs.
    (0)

  3. #13
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    The question isn't why not, it's why? Why do we need to give it to misses too? Besides convenience what will this effect, is it possible that it could have a negative effect? I think so. Too many people asking for simplification in too many areas imo.
    (3)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  4. #14
    Player

    Join Date
    May 2011
    Posts
    62
    I agree, if the mob misses he leaves himself open for an attack in the same way as if you evade. Its not that I don't understand the difference, I just disagree that one leaves one more vulnerable than the other.
    (0)

  5. #15
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    If you swing at me while im walking away from you you might miss but i am no better prepared to commit a counteraction now than i would be if your punch made contact.

    You can imagine that a punch would have an awfully hard time missing a target unless the target was too far, weather your punch was short or i stepped back im in no position to counter as i must first close that distance. If I physically divert your punch then I must be within striking distance and capable of countering.

    There is obviously a mathematical difference between a function missing a point and a point actively deterring a function from intersecting.

    This is just another case of, convenience vs complexity. You want it to count for misses to because that would be more convenient. I on the other hand would rather have the complexity of this added element and deal with the minor annoyance, it just doesn't compare to the value i hold for the complexity it brings so i can't mind it.
    (5)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  6. #16
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Lienn View Post
    Dodgeball was an example. But seems like you didn't understand it at all ^^: its all about who performed the action.

    Its like kendo, where you need to parry in a certain way or avoid an attack in a certain way to be able to properly use a counter move. If the dude is retard and just hit the air (AKA missed you) this still wouldn't be enough for you to catch him in the proper position for countering.
    Another way of explaining it could be...

    In one scenario, the mob misses you only because its aim was off, not because you were prepared for it. Else, you'd have been struck.
    In the other scenario, you anticipated the hit and were able to evade it, using the opportunity to quickly prepare a counter-attack.
    (0)

  7. #17
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by hotah View Post
    I agree, if the mob misses he leaves himself open for an attack in the same way as if you evade. Its not that I don't understand the difference, I just disagree that one leaves one more vulnerable than the other.
    It's not a question of the mobs vulunerability after a miss. It's a question of your character's preparedness to counter at that moment.
    (0)

  8. #18
    Player

    Join Date
    May 2011
    Posts
    62
    That's what a counter is, a reaction to an opening. I don't agree with your view on it is all I'm saying.
    (0)

  9. #19
    Player
    Zak's Avatar
    Join Date
    Jul 2011
    Posts
    7
    Character
    Arma Bellum
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    But haymaker is not a reaction to an opening, it's creating an opening by evading in a certain way. You don't just strike at the foe when they don't hit you, you first evade the attack in a way that leaves them open to your counterattack and then you punch'em in the face.
    (0)

  10. #20
    Player

    Join Date
    May 2011
    Posts
    62
    I see what you're saying, but I still disagree. A counter just means "a return attack." If someone misses they'll be off balance and trying to reset themselves, meaning their defenses are dropped.
    (0)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast