OP here... OK I guess it makes sense to keep miss and evade separated, OK with that now but how about making it at least 100% hit on the counter moves...lol





 
			
			
				OP here... OK I guess it makes sense to keep miss and evade separated, OK with that now but how about making it at least 100% hit on the counter moves...lol



 
			
			
				Well, it could be at certain situations...like Haymaker being 100% in exchange of TP cost going to 500TP...because for a 250TP WS i don't think it would be fair it being 100% hit...so i'd leave haymaker 100% and 500TP and jarring as it is now since it already is (IMO) good enough as it is now ^^
And off-topic...only now i noticed your subligar keep changing colors... o_o



 
			
			
				I'm not really sure if it would receive TP based on action, on damage taken or per hit...but i'd assume its based on action, like multi-hit WS from FFXI...where a simian trash would actually give the monster the same TP AA or another basic attack/WS do.
I'd appreciate some dev response to this tho...even tho Bay never answered my dumb posts here (only the serious ones sent to them)...i feel so lonely and rejected! Q.Q At this pace i'll have to change to Rukkirii's side if i want dev response TT_TT



 
			
			
				An enemy missing you is pretty much you indirectly evading them. In either case the enemy has missed, it's just slightly different. I still think miss and evade should both count for evade condition attacks.
Also, how's the damage from Simian Thrash since 1.18a. Supposedly it got a boost.



 
			
			
				You know...would be nice if they actually added some retaliation chain...some other extra actions that could only be usable after you already countered someone...just like MK brutalities...you being able to chain actions until one miss or you run out of TP.
I actually suggested them this long ago for MNK playstyle since MNK can be more martial arts-oriented so landing not one counter but and entire set of counters when you get an opening would be very cool...



 
			
			
				TP generated is mainly damage based, so the difference, if any, is not great.
After some basic testing, I found Simian Thrash, when used at 3k TP and every hit connects, is the strongest Weaponskill in the game - and rightfully so as it is very situational due to requiring an evade at such high TP to be used effectively.An enemy missing you is pretty much you indirectly evading them. In either case the enemy has missed, it's just slightly different. I still think miss and evade should both count for evade condition attacks.
Also, how's the damage from Simian Thrash since 1.18a. Supposedly it got a boost.
It out-damaged a 3k TP Victimize II on a mob with 3 enfeebling effects on it by a large margin: (130-150) x9 VS 600~.
Last edited by NoctisUmbra; 08-12-2011 at 12:42 AM.
What are you basing that off of? The TP=Damage Taken theory. I tank quite a bit and unless mobs work on an entirely different system, I find that hard to believe.
To the person above, it has always worked where each hit in Simian had a chance to miss.


 
			
			
				You mean that it IS the strongest WS in game.After some basic testing, I found Simian Thrash, when used at 3k TP and every hit connects, is not the strongest Weaponskill in the game - and rightfully so as it is very situational due to requiring an evade at such high TP to be used effectively.
Also every hit always connects for me, did they change that?


 
			
			
				Weird Ive never miss a single hit!
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