Quote Originally Posted by Asael View Post
To be honest that's all they would really need though. All they need to do is basically find a sweet spot for item levels, say 200-250 (just throwing a number range out there). Beyond that just add in ideas that you just mentioned.
If a new set bonus comes out that is better than the other it will still just replace all the gear as it does now. If a new 1 comes out and it sucks now you have nothing to look forward to or chase after. Maybe you end up with some choices but would it be any more than what we have now?

If all you want is gear to stay relevant longer well there is still Glamour which is a huge hit and drives tons of people to go after armor sets that otherwise are dead on arrive.

Catching up isn’t all that hard to be honest. I stopped playing for months. I came back and in a week I had the item level high enough to do relevant content with no problems. Sure as a fresh player you may have to spend more time in some older content to get some gear going before you start working on more relevant gear but do you really want a fresh 50 jumping into final coil where they will just outright fail? It is an extreme example but the point is having new people go through easier content allows them to get a little more accustom to what level 50 is before they start going nuts.

Quote Originally Posted by Alipoprocks View Post
They could add content that drops equal statwise gear with w/e endgame is current but add a nice little bonus stat, a fun unique stat, and make it very difficult to obtain.
So just adding even more RNG onto the already super angering RNG to get the new BIS that is basically game changing once you have it. Now I may sound like I am ripping on your idea and I don’t mean to if I do. It makes me think of the second coil DRG head that I basically spammed the fight for for days and days.. I still don’t have it and it isn’t even a harder to get version. I gave up on it, it wasn’t worth me hating the world.

I guess what I am saying is this kind of idea would cause more fragmentation than we already have in my opinion.
Would it make farming content last longer? O I am sure it could do that. Would it make things better? Somehow I just don’t see it that way.

Quote Originally Posted by Dhex View Post
As a tank when I use different gear pending on what I am doing.
First off good on you for trying to maximize yourself as a tank. Sadly this kind of thing doesn’t translate very well to other rolls.

A Bard is not going to start bringing a STR set with them because they need to be in melee range in this fight so they better make there melee better.
A DRG isn’t going to start bringing a DEX set around with them because they disconnect a lot on this fight so they better buff up Piercing Talon.
I think healers are better off using cleric stance than bringing an INT set.
I usually have 3 sets, set up for my main. Hi ACC, Low ACC, Mix. With these 3 sets the less ACC the more of my DPS stats take its place. That is about the best most classes can do.

Adding more stats into the game allows for more gear choices. This thread has 2 topics going on in it. 1 is should I level be squished which is pointless. The other is should they change the way they are doing things.
So it is silly for me to sit here and say I don’t think they want to add more stats into the game because well that isn’t what is being discussed.

To that end sure adding more stats into the game adds more gear choice which adds more horizontal itemization. It still will just be like WoW in that there will always be a best stat combo. You will still have the stat priority that dominates what people go after. It will just make picking between lesser items take a little more thinking.

I am putting a spin on the answers I am giving. I am not trying to be a jerk or anything. I just feel like these kinds of things are easier said than done. I also just do not think this game can get off the vertical treadmill it is on without some huge sweeping changes.