Quote Originally Posted by Osias_Qol View Post
In my opinion Horizontal progression will never be able to work in this game the way people from say XI remember it working in that game.

In XI it was all about min maxing specific stats for specific skills or actions and so gear swapping via macros (precast, midcast, endcast, TPing, WSing, so on) was a big deal. It made horizontal progression a big deal.
Not many people want to gear swap again. But they could add content that drops equal statwise gear with w/e endgame is current but add a nice little bonus stat, a fun unique stat, and make it very difficult to obtain. Like for example, say, 100% chance of crit if (some thing) happens. Or 100% chance of taking zero damage, or possibly getting 50% of mp back. So that the gear is desirable but not overpowering.

That would give people more things to do endgame wise.

And it would be nice if they had increased the ilevels in lower increments but, meh.

As someone already mentioned, the gear treadmill is very stale. It is getting harder and harder to keep/find a static for end game. Plus with there not being much end game, people are losing desire to play.