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  1. #1
    Player
    Kotemon's Avatar
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    Tobias Shadowmane
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    Excalibur
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    Dark Knight Lv 80

    Question about Cartenau and West shroud from 1.0

    Not sure if it should be in lore or general.. I know the lore Q&A said West Shroud went "poof" (in a sense). Carteneau Flats is a pvp zone. However for anyone who was playing in 1.0, where were the two zones in relation to each other?

    Given the description of what may be in the ruins. If they are regionally in proximity to each other in current 2.XX maps. One could argue that whatever is left of West shroud could be used as a isolated back door into Carteneau. All I know was Carteneau was somewhere in Mor Dhona and that part of the Shroud was around that lake somewhere.

    I never played 1.0, but has anyone tried to complare maps to see how much was moved around or kept in about the same section (give or take) in these areas?
    (1)

  2. #2
    Player
    Anonymoose's Avatar
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    Limsa Lominsa
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    Anony Moose
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    Excalibur
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    Arcanist Lv 100
    Quote Originally Posted by Kotemon View Post
    However for anyone who was playing in 1.0, where were the two zones in relation to each other?
    Cartenau wasn't in 1.0 at all, actually. It's always just been referenced as a place and never visited outside of PVP. From what I understand there wasn't anything out there of interest then, anyway (inb4 "There wasn't anything of interest in most of 1.0's copypasta zones! Trololol!").

    Here's a trace of the Ironheart map with simple English. Between the labels for Mor Dhona and Thanalan you can see Cartenau to the west. You've got pretty much the whole of Mor Dhona in the diagonal space between Cartenau and the Shroud. Now, the South Shroud is between where the Hathoeva River dumps into the southern of the two large bays of Rothlyt Sound. I guess that maybe puts the West Shroud somewhere around the middle forks of the White Maiden, perhaps. That should be sufficient for the connection West Shroud had to Mor Dhona at the north-eastern corner of Silvertear Lake in 1.0.




    (6)
    Last edited by Anonymoose; 01-08-2015 at 06:40 PM.

  3. #3
    Player
    Sapphic's Avatar
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    Sapphic Meow
    World
    Odin
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    Quote Originally Posted by Anonymoose View Post



    Looking at that map, for 4.0 only direction it looks they can expand is the islands (added sea travel?) which may or may not be enough land mass for a full expansion and towards the Garlean empire with Ala Mhigo.
    (0)

  4. #4
    Player
    Grayve's Avatar
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    Kharagan Dotharl
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    Balmung
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    Dark Knight Lv 90
    Quote Originally Posted by Sapphic View Post
    Looking at that map, for 4.0 only direction it looks they can expand is the islands (added sea travel?) which may or may not be enough land mass for a full expansion and towards the Garlean empire with Ala Mhigo.
    Well, they went 'up' in 3.0, so they could always go down. Or to one of the other continents.
    (1)

  5. #5
    Player
    Anonymoose's Avatar
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    Quote Originally Posted by Sapphic View Post
    0 only direction it looks they can expand is the islands which may or may not be enough land mass for a full expansion
    Quote Originally Posted by Grayve View Post
    they could always go down. Or to one of the other continents.
    They could allow us access to the beastmen lands with Gyr Abania (Ala Mhigo) to cover the same ground as when we head "up" in 3.0. Pagl'than (Amalj'aa), Xelphatol (Ixal), and O'Ghomoro (Kobold) remain unexplored, and there could be something in the Indigo Deep, maybe. I expect we'll be going to Thavnair at some point, as well. Perhaps some of the areas mentioned by the Wandering Minstrel?
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
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  6. #6
    Player
    Kotemon's Avatar
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    Tobias Shadowmane
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    Excalibur
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    Quote Originally Posted by Anonymoose View Post
    Cartenau wasn't in 1.0 at all, actually. It's always just been referenced as a place and never visited outside of PVP. From what I understand there wasn't anything out there of interest then, anyway (inb4 "There wasn't anything of interest in most of 1.0's copypasta zones! Trololol!").

    Here's a trace of the Ironheart map with simple English.
    Thanks, having a whole regions shape helped

    Quote Originally Posted by Chewy2nd View Post
    Are you meaning this?


    I don't think thats actually part of Dalamud. Still though, West Shroud was pretty messed up by the fall of Dalamud, as evidenced by the huge shard sticking out of the ground near Fallgourd Float, I imagine that Gridania is working with the elementals to try to perhaps restore West Shroud.

    Also, I was the one who asked the West Shroud question way back when!
    I have no idea where that image is from but running around at night I found that peak at the spot where the Fate with Lunar Golems spawn.. I also took the time to notice that between that chunk or those glowing lights in the distance something is suspending the rocks in mid air by what looks like a former/possible route into the west shroud. Although I doubt that glow resembles the ones holding the floating city up in the air. For some reason it looks like that crater in Coerthas but inverted. If the Ixali are trying to get in there may be aether infused trees?

    Aside from that I was taking the time to piece segments of maps together and discovered nothing is to scale, and 95% of all the 2.0 maps online are bad. Still has the fog of war over topography despite being fully visible. The maps in-game reveal a lot more topography, that alone makes it easier to piece them together. Scaling is way off, I shrunk New Gridania to fit it in central where it overlaps and Old Gridania had to shrink to scale onto it.. North Shroud is either a far distance from Gridania or is really small compared to central shroud. Map wise it should not scale to be the same size or smaller than Gridania. Given that Gridania as a whole is now scaled to central none of the zones to North Shroud line up. Even scaling it to Central Shroud (only) the two entry points don't line up very well. It'll be easier if there were more topography reviled around the main map as to give scale, rotation and distance between maps. Just like Iron Lake and Fallground have parts that overlap. Along with Gridania and Central shroud. Moving to Mor Dhona everything is also moved about like Singing Shards and the Toll went more north to the zone(compared to what I saw on 1.0 not the best for detail). The only way to see how everything fits is if a couple maps contain the lower and eastern half of Silvertear lake. Given what I'm seeing of the Shroud so far West would have either been big enough to border on Silvertear or obscurely small like north shroud. I haven't gotten to South or East yet but so far it seems there was some location shifting going on when they redid the maps and zones after the end of 1.0. If north could be scaled and placed right and then Coerthas and Mor Dhona would follow (to a point). North Thanalan is iffy since it has a huge invisible chunk to the east. Thus no reference to Silvertear Lake or how big of a gap exists between it and Mor Dhona. Let alone where the fill in the blanks for Cartenau and West Shroud would be given the current detail on 2.0 maps.
    (1)
    Last edited by Kotemon; 01-14-2015 at 04:40 PM.

  7. #7
    Player
    Velox's Avatar
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    Velo'a Nharoz
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    Mateus
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    Scholar Lv 90
    West Shroud didn't go poof literally though. It's still there, in fact, you can see it looking west from Central Shroud (near spriggan camp) or looking south from North Shroud (where the golems are). In fact we "travel" through west shroud when going the Central->North road (even though there is a zone line, if you expand the in-game map you can see the true distance traveled).

    Basically West Shroud was utterly destroyed by the shard of Dalamud that resides at the southern edge of the North Shroud. If you look westward at night you can see the giant aether crystals glowing yellow in the distance. You will also notice that all trees have been razed (damage leaked into Central and North) so we can assume the whole zone is a burnt, barren, rocky wasteland that can't support life. Hopefully one day we can formally step foot in it and not zone through it (same to the rest of the Coerthan Highlands and Lowlands)
    (9)

  8. #8
    Player
    Chewy2nd's Avatar
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    Ul'dah
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    Dia Lancea
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    Adamantoise
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    Archer Lv 100
    Quote Originally Posted by Velox View Post
    West Shroud didn't go poof literally though. It's still there, in fact, you can see it looking west from Central Shroud (near spriggan camp) or looking south from North Shroud (where the golems are). In fact we "travel" through west shroud when going the Central->North road (even though there is a zone line, if you expand the in-game map you can see the true distance traveled).

    Basically West Shroud was utterly destroyed by the shard of Dalamud that resides at the southern edge of the North Shroud. If you look westward at night you can see the giant aether crystals glowing yellow in the distance. You will also notice that all trees have been razed (damage leaked into Central and North) so we can assume the whole zone is a burnt, barren, rocky wasteland that can't support life. Hopefully one day we can formally step foot in it and not zone through it (same to the rest of the Coerthan Highlands and Lowlands)
    Are you meaning this?


    I don't think thats actually part of Dalamud. Still though, West Shroud was pretty messed up by the fall of Dalamud, as evidenced by the huge shard sticking out of the ground near Fallgourd Float, I imagine that Gridania is working with the elementals to try to perhaps restore West Shroud.

    Also, I was the one who asked the West Shroud question way back when!
    (2)

  9. #9
    Player
    Toranja's Avatar
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    Portus Cale
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    Leviathan
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    Marauder Lv 100
    Quote Originally Posted by Chewy2nd View Post
    Are you meaning this?


    I don't think thats actually part of Dalamud. Still though, West Shroud was pretty messed up by the fall of Dalamud, as evidenced by the huge shard sticking out of the ground near Fallgourd Float, I imagine that Gridania is working with the elementals to try to perhaps restore West Shroud.

    Also, I was the one who asked the West Shroud question way back when!
    Where they shall discovered a gelmorran ruin shedding some light on the War of the Magi and so opening the door to 3.0's plot.
    (2)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #10
    Player
    Enkidoh's Avatar
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    Enkidoh Roux
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    Balmung
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    Paladin Lv 90
    Quote Originally Posted by Chewy2nd View Post
    I don't think thats actually part of Dalamud. Still though, West Shroud was pretty messed up by the fall of Dalamud, as evidenced by the huge shard sticking out of the ground near Fallgourd Float, I imagine that Gridania is working with the elementals to try to perhaps restore West Shroud.
    Not quite - that structure looks very similar to masses of corrupted crystal that appeared to be the frozen remnants of Bahamut's attacks after he burst out of Dalamud during the Calamity, at the Salt Strand in Lower La Noscea, and Dalamud's Talons in Northern Thanalan.

    Also, the West Shroud actually appears to at least be partially intact, based on dialogue during the ARR Gridanian storyline:

    Quote Originally Posted by ARR Gridanian main scenario quest 'Spirithold Broken'
    Galfrid: "On any other day, I would dispatch my best Quivermen to provide support, but I sent them to repel an Ixali incursion into the West Shroud nary a bell ago."
    Given the fact that Galfrid mentioned in that scene above that the Ixal are raiding the area, and that the Wood Wailers and God's Quiver patrol it, shows that at least part of it is still accessible. But of course, whether we ever will get to explore it is a completely different barrel of moogles.
    (7)
    Last edited by Enkidoh; 01-09-2015 at 01:28 AM.

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