So, I've been trying to piece together the new zones to show where the zone lines go, and also just how much land we lost in the 2.0 conversion. I'll explain methodology below, but the long and short of it is: a lot. One of the more interesting things I noticed is that when I lined up the landmasses, the main waterways in North and South Shroud seem to correlate to the old Furline and Lumberline roads that ran into these zones previously. Also, Yellow Serpent Gate that leads out into North Shroud is where the old retainer markets used to be.
Method: So, the first concern to address was scale of each area map. Gridania was easy- not only do both zones have buildings that use the same model clearly drawn on them, but they also have a outline of each other as well. Using Central shroud as a baseline, I used Arbor Call to measure the distance between map landmarks and botany nodes. I scaled them in Photoshop until the distances matched and the zones were to scale. Then, I struggled a bit with adding Gridania, but then notice that Central Shroud and Old Gridania have drawing of Jadeite Flood and the waterfall that feeds it. I was able to line up those to get the whole 2.0 Shroud to scale.
Next, I needed to overlay 2.0 on 1.0, but had to ensure THEY were to scale. Luckily, 1.0's seamless world made this really easy- I took a made of Gridania, made it black outline and overlaid with with the Shroud, lining up the bridges that made up the two exits into Bentbranch. I then just adjusted the 2.0 map so the two Gridanias matched. You can see the black background in the map above to show where Mih Khetto's Amphitheatre and the old Stillglade Fane used to be.
Now, I just had to place the landmarks, and THAT was hard. 1.0 had VERY few landmarks to begin with, then, you know, Dalamud. However, each zone did have ONE feature that would have carried over that at least was most likely not rebuilt. Central Shroud was already aligned with Gridania, but Jadeite Flood matches pretty well. East Shroud was pretty easy because of Moonspire Grove in the Sylphlands, and it correlates nice with the Sanctum of the Twelve being in a previously inaccessible area. South Shroud was tough, but the entrance to Toto-Rak was the clue. That location couldn't have moved that far, so while it was MOSTLY a guess, it should be accurate within a couple hundred yalms. North Shroud was the hardest, though. There are no visible skyline landmarks- except some aether claws in the sky, but if you view them in game, they are actually mirrored, as they face the same direction from both north AND south. I tried parsing the location using the directions of the roads at beyond ths zonelines (both ways) but came up empty handed there, too. I eventually went with Fallgourd Lake. It is much bigger now than it was before, but there was another lake north of there, Lake Tahtotl, and if you line up the old Fallgourd Lake's southeast edge to where the new one drains, the northern reaches of the new lake on the shore's of the Ixali lumber camp line up with the old Lake Tahtotl- which I literally only JUST NOW learned is the name of the fishing spot in the Ixali Logging Grounds, so that clinches that!


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