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  1. #21
    Player
    Andaeron's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Anureia Demarjilis
    World
    Malboro
    Main Class
    Archer Lv 93


    So, I've been trying to piece together the new zones to show where the zone lines go, and also just how much land we lost in the 2.0 conversion. I'll explain methodology below, but the long and short of it is: a lot. One of the more interesting things I noticed is that when I lined up the landmasses, the main waterways in North and South Shroud seem to correlate to the old Furline and Lumberline roads that ran into these zones previously. Also, Yellow Serpent Gate that leads out into North Shroud is where the old retainer markets used to be.

    Method: So, the first concern to address was scale of each area map. Gridania was easy- not only do both zones have buildings that use the same model clearly drawn on them, but they also have a outline of each other as well. Using Central shroud as a baseline, I used Arbor Call to measure the distance between map landmarks and botany nodes. I scaled them in Photoshop until the distances matched and the zones were to scale. Then, I struggled a bit with adding Gridania, but then notice that Central Shroud and Old Gridania have drawing of Jadeite Flood and the waterfall that feeds it. I was able to line up those to get the whole 2.0 Shroud to scale.

    Next, I needed to overlay 2.0 on 1.0, but had to ensure THEY were to scale. Luckily, 1.0's seamless world made this really easy- I took a made of Gridania, made it black outline and overlaid with with the Shroud, lining up the bridges that made up the two exits into Bentbranch. I then just adjusted the 2.0 map so the two Gridanias matched. You can see the black background in the map above to show where Mih Khetto's Amphitheatre and the old Stillglade Fane used to be.

    Now, I just had to place the landmarks, and THAT was hard. 1.0 had VERY few landmarks to begin with, then, you know, Dalamud. However, each zone did have ONE feature that would have carried over that at least was most likely not rebuilt. Central Shroud was already aligned with Gridania, but Jadeite Flood matches pretty well. East Shroud was pretty easy because of Moonspire Grove in the Sylphlands, and it correlates nice with the Sanctum of the Twelve being in a previously inaccessible area. South Shroud was tough, but the entrance to Toto-Rak was the clue. That location couldn't have moved that far, so while it was MOSTLY a guess, it should be accurate within a couple hundred yalms. North Shroud was the hardest, though. There are no visible skyline landmarks- except some aether claws in the sky, but if you view them in game, they are actually mirrored, as they face the same direction from both north AND south. I tried parsing the location using the directions of the roads at beyond ths zonelines (both ways) but came up empty handed there, too. I eventually went with Fallgourd Lake. It is much bigger now than it was before, but there was another lake north of there, Lake Tahtotl, and if you line up the old Fallgourd Lake's southeast edge to where the new one drains, the northern reaches of the new lake on the shore's of the Ixali lumber camp line up with the old Lake Tahtotl- which I literally only JUST NOW learned is the name of the fishing spot in the Ixali Logging Grounds, so that clinches that!
    (6)
    Last edited by Andaeron; 01-29-2015 at 01:08 AM.

  2. #22
    Player
    JGwinters's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    Quote Originally Posted by Kotemon View Post
    But makes the question as how North shroud is ending up zoning near Dragon Head since the big bridge is a wreck from what was seen in the fight with Greg. (why is it impassible again?)
    If that's true then are we currently warping past the Central Lowlands into Central highlands from Mor Dhona? Just like West Shroud.
    These have the same kind of situation to them. The north shroud->central highlands connection has a long stretch of land that we skip over in ARR. The point we end up to in ARR is a bit south-west of Skyfire Locks, so the road must pass south of that arm of the Sea of Clouds (swerving briefly into central lowlands), then back towards east to north shroud. The original black shroud<->coerthas zone line was in that long tail of land east of Briar Lake in eastern lowlands.

    Aside from that between 1.0 and 2.0 the Central Region is for the most part unchanged except around behemoth and snow cloak, it seems Ogre's Belly replaced the path to that small area just East of Natalan. Cant see a way that leads to East Highlands though.
    Almost right. There was never a path from central highlands to that strip of land east of Natalan. It was accessed through a tunnel from eastern lowlands (Fields of Glory), and it was where Garuda's aetherial node used for the story mode fight was. The way to eastern highlands was through a tunnel from central highlands, around where Ogre's Belly now is. All in all, Coerthas used to be full of tunnels and caves. Getting to some areas (cliff area south of Ferndale, the lowland area north of Dusk Vigil) could be very confusing if you didn't know the way already.

    I marked that map btw, great to know it's useful even though it isn't very well done.
    (1)

  3. #23
    Player
    Chewy2nd's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    732
    Character
    Dia Lancea
    World
    Adamantoise
    Main Class
    Archer Lv 100
    So do we know where this leads? I originally thought East Shroud's Hedgetree was behind there, until I noticed that was across the way from the gates, could it possibly be a road to West Shroud?
    (1)

  4. #24
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    WARNING
    MOOGLES AND ELEMENTALS BEYOND THIS GATE

    Please keep your wine safe and wear a mask at all times.
    (2)

  5. #25
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chewy2nd View Post
    So do we know where this leads? I originally thought East Shroud's Hedgetree was behind there, until I noticed that was across the way from the gates, could it possibly be a road to West Shroud?
    I'm going to borrow Andaeron's map for this since he did an awesome job of including the new maps.



    I did my best using red lines to show current path connections. Assuming they all line up, the area behind the closed gates in East Shroud would lie within the blue circle, which doesn't even seem to coincide with any known 1.0 area. My guess is that, the area behind the gates is new to 2.0. You can be sure they will be using it for something for them to take the time to put it there when they redid the zone. I don't think it would lead to West Shroud though, as it seems unlikely we would be cutting through Central and part of South Shroud to get there. I'm assuming it's just going to be a brand new, non-1.0-related area.
    (3)

  6. #26
    Player
    Chewy2nd's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    732
    Character
    Dia Lancea
    World
    Adamantoise
    Main Class
    Archer Lv 100
    Good point, it wouldn't really work if it went to West Shroud, speaking of closed gates, there is also the case of the Black Boar Gate in Gridania.
    (0)

  7. #27
    Player
    Andaeron's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Anureia Demarjilis
    World
    Malboro
    Main Class
    Archer Lv 93
    That tower has a large platform with a Twin Adder banner flying on it. If I had to guess, it's some sort of military garrison, used as a headquarters in keeping an eye on Castrum Oriens nearby. It does concern me that there don't seem to be any guards stationed by...
    (0)

  8. #28
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chewy2nd View Post
    Good point, it wouldn't really work if it went to West Shroud, speaking of closed gates, there is also the case of the Black Boar Gate in Gridania.
    I passed that gate once. Ended up beneath a lake. And then beneath East Shroud.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  9. #29
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Velox View Post
    I'm assuming it's just going to be a brand new, non-1.0-related area.
    If you look at the 2.0 region map, it basically looks like it should lead to Lavender Beds, which itself has two closed paths leading east. Probably something housing related.
    (0)

  10. #30
    Player
    Chewy2nd's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    732
    Character
    Dia Lancea
    World
    Adamantoise
    Main Class
    Archer Lv 100
    Quote Originally Posted by Chewy2nd View Post
    Good point, it wouldn't really work if it went to West Shroud, speaking of closed gates, there is also the case of the Black Boar Gate in Gridania.
    I looked on the area map, and the Black Boar Gate seems to lead to Eastern Abalathia's Spine, according to my translation.
    (0)

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