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  1. #21
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    Jul 2011
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    why dont you just run it and kill everything with your own group if it bothers you so much?
    (0)

  2. #22
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    Quote Originally Posted by akumutensai View Post
    why dont you just run it and kill everything with your own group if it bothers you so much?
    thats not the point of this thread

  3. #23
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    Quote Originally Posted by TheVedis View Post
    thats not the point of this thread
    but isnt that the problem youre trying to address?
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  4. #24
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    Quote Originally Posted by akumutensai View Post
    but isnt that the problem youre trying to address?
    originaly yes, but people straight asked me for a POSITIVE solution to the matter
    and this was it, one that rewards people for killing the mobs

    getting gear from them is rewarding isnt it?

  5. #25
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    Jul 2011
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    yea i could see it working i think id go a little higher than .01 though lol. as long as people have options like i said in youre other thread it would work. lol as long as were not forced to kill or train everything that is
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  6. #26
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    Quote Originally Posted by akumutensai View Post
    yea i could see it working i think id go a little higher than .01 though lol. as long as people have options like i said in youre other thread it would work. lol as long as were not forced to kill or train everything that is
    lol i put .01% on purpose, but yeah thats a pretty bad drop rate(for those who dont know, thats 1 in 10000 drops)
    but id say getting a drop every 100 kills(so lets call it 1%) off trash is a fair tradeoff.

    this is of course, with keeping chests with drops(make them different drops of course) and bosses(with their own unique drops) to give a variety of different ways to get various gear within a dungeon

  7. #27
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    Jul 2011
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    Quote Originally Posted by TheVedis View Post
    lol i put .01% on purpose, but yeah thats a pretty bad drop rate(for those who dont know, thats 1 in 10000 drops)
    but id say getting a drop every 100 kills(so lets call it 1%) off trash is a fair tradeoff.

    this is of course, with keeping chests with drops(make them different drops of course) and bosses(with their own unique drops) to give a variety of different ways to get various gear within a dungeon
    now that i will Like all day
    (0)

  8. #28
    Player
    Synfrag's Avatar
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    Jun 2011
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    Ul'Dah
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    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    How about a median solution. No gear drops but rare crafting material drops? Still at a low rate. I can't really think of anything comparable in XI other than the Dynamis crafting mat drops that every single LS sold anyhow. Not a new idea but at least it's rewarding in some way.

    I agree with the disagreement on the gear drops. I absolutely hated that about Dynamis and in other MMOs with random world drops.
    (0)

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