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  1. #1
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    Quote Originally Posted by DoctorMog View Post
    So... Dynamis?
    dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)

    the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss

  2. #2
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    Murugan's Avatar
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    Quote Originally Posted by TheVedis View Post
    dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)

    the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss
    There are better ways to do that through introducing a tedious grind for rare loot or absurd amounts of dropped currency.

    I've done both.
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  3. #3
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    Quote Originally Posted by Murugan View Post
    There are better ways to do that through introducing a tedious grind for rare loot or absurd amounts of dropped currency.

    I've done both.
    people asked for a solution to make people wanna kill mobs in the dungeons instead of skipping everything
    i gave one, its a good one


    if you have no reason to kill them, no one will, so why dont you give an idea too instead of just shooting it down

  4. #4
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    Murugan's Avatar
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    Quote Originally Posted by TheVedis View Post
    people asked for a solution to make people wanna kill mobs in the dungeons instead of skipping everything
    i gave one, its a good one


    if you have no reason to kill them, no one will, so why dont you give an idea too instead of just shooting it down
    I didn't ask for a solution however there are far better examples of train proof mobs than adding such a terrible loot mechanic. Some ideas:

    making certain mobs resistant to sleep would do quite a bit, as would not have teleporters that despawned all the mobs, mobs that have high enough damage ranged attacks, and placing more mini bosses or switches or other things which would take time in one place making training a less attractive option.

    Really just about anything would be better than a dynamis like currency system or .001% super rare drop table.
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  5. #5
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    Quote Originally Posted by TheVedis View Post
    people asked for a solution to make people wanna kill mobs in the dungeons instead of skipping everything
    i gave one, its a good one


    if you have no reason to kill them, no one will, so why dont you give an idea too instead of just shooting it down
    Wouldn't an easier solution just make it so you can't skip them? /confused
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  6. #6
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    Quote Originally Posted by Seikninkuru View Post
    Wouldn't an easier solution just make it so you can't skip them? /confused
    go look at the other thread where i suggested that, and youll see why i posted this one
    i thought that was a good idea too, but too many people wanna whine

    In the end it comes down to 1 fact

    people dont want dungeons, they want bosses that drop loot

  7. #7
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    Lumidus's Avatar
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    Lumina Saita
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    Quote Originally Posted by TheVedis View Post
    go look at the other thread where i suggested that, and youll see why i posted this one
    i thought that was a good idea too, but too many people wanna whine

    In the end it comes down to 1 fact

    people dont want dungeons, they want bosses that drop loot

    No, its just the loot. The fact that you have to do a speed run in 25 mins for a certain loot has nothing to do with the boss. He's just an obstacle
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  8. #8
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    Quote Originally Posted by Lumidus View Post
    No, its just the loot. The fact that you have to do a speed run in 25 mins for a certain loot has nothing to do with the boss. He's just an obstacle
    um, you have to kill the boss....how is that having nothing to do with the boss