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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019

    Future Dungeon drop suggestion: trash mobs with rare gear drops

    Seriously, add gear drops to the mobs and see what people do.
    Make it like a .01% chance to drop the gear and see how people react to it
    (10)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    71
    I really like this idea, because it would make people who run the darkhold 100 times actually get something out of it... rather than feeling cheated out of a 5th chest.
    (1)

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I like being rewarded for accomplishing difficult/important obstacles. Not for running a dungeon for the 400th time.
    (9)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Super rare trash mob drops are the very worst kind of gear grinds I have experienced in endgames (also terrible are faction grind linked rewards).

    No thanks.
    (6)

  5. #5
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    So... Dynamis?
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by DoctorMog View Post
    So... Dynamis?
    dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)

    the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss

  7. #7
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)

    the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss
    There are better ways to do that through introducing a tedious grind for rare loot or absurd amounts of dropped currency.

    I've done both.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Murugan View Post
    There are better ways to do that through introducing a tedious grind for rare loot or absurd amounts of dropped currency.

    I've done both.
    people asked for a solution to make people wanna kill mobs in the dungeons instead of skipping everything
    i gave one, its a good one


    if you have no reason to kill them, no one will, so why dont you give an idea too instead of just shooting it down

  9. #9
    Player

    Join Date
    Apr 2011
    Posts
    6
    Quote Originally Posted by Roaran View Post
    I like being rewarded for accomplishing difficult/important obstacles. Not for running a dungeon for the 400th time.
    ^this, players should be rewarded for skill and teamwork.
    (1)

  10. #10
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    i'd not mind a dynamis/salvage type event, but remember this, Se needs to increase the space of the retainer's and mainly inventory, or add residential area.
    (0)

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