Seriously, add gear drops to the mobs and see what people do.
Make it like a .01% chance to drop the gear and see how people react to it![]()
Seriously, add gear drops to the mobs and see what people do.
Make it like a .01% chance to drop the gear and see how people react to it![]()
My XIVPad: http://xivpads.com?2031148
I really like this idea, because it would make people who run the darkhold 100 times actually get something out of it... rather than feeling cheated out of a 5th chest.
I like being rewarded for accomplishing difficult/important obstacles. Not for running a dungeon for the 400th time.
Super rare trash mob drops are the very worst kind of gear grinds I have experienced in endgames (also terrible are faction grind linked rewards).
No thanks.
So... Dynamis?
dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)
the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss
My XIVPad: http://xivpads.com?2031148
There are better ways to do that through introducing a tedious grind for rare loot or absurd amounts of dropped currency.dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)
the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss
I've done both.
people asked for a solution to make people wanna kill mobs in the dungeons instead of skipping everything
i gave one, its a good one
if you have no reason to kill them, no one will, so why dont you give an idea too instead of just shooting it down
My XIVPad: http://xivpads.com?2031148
i'd not mind a dynamis/salvage type event, but remember this, Se needs to increase the space of the retainer's and mainly inventory, or add residential area.
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