yes, killing the last boss faster...is a reward you can get by NOT killing the last boss
you sure read that correctly
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sorry i can't understand what your saying, but you do know he is referencing the 25 min time limit to kill Batraal to unlock the bow/sword chest? it would be impossible to do that if you had to fight all those mobs. i guess they could change the requirement for that chest.... but i still think you're wrong.
he straight up said killing the boss had nothing to do with what yoshi saidsorry i can't understand what your saying, but you do know he is referencing the 25 min time limit to kill Batraal to unlock the bow/sword chest? it would be impossible to do that if you had to fight all those mobs. i guess they could change the requirement for that chest.... but i still think you're wrong.
if thats the case, then um....how do you get the last chest without killing the boss in 25 minutes:P
ive moved on from the original post i made in this thread if you havent noticed, but some people just post flat out incroect information
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i guess he edited his post then.he straight up said killing the boss had nothing to do with what yoshi said
if thats the case, then um....how do you get the last chest without killing the boss in 25 minutes:P
ive moved on from the original post i made in this thread if you havent noticed, but some people just post flat out incroect information
but the point stands. what of the timer on the chest?
the point is, as i said, i MOVED ON from the original point of the post(though the fact it has 30 likes says something now doesnt it?)
i have started to make other suggestions for future dungeons so this doesnt become an issue
such as giving trash mobs rare drops(like dynamis) thatl make people want to kill them instead of skipping everything every time like they are now
i personaly will always hate the zerg method...but i can live with it to an extent, and i continue to make suggestions to fix this for the future![]()
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i think the fact that the people disagreeing with you seem to have alot more likes says even more about your idea. and the fact that both your threads are getting flamed says alot too. people like to do things different ways. they dont wanna be forced to kill everything which does make your other idea alot better. i like the darkhold because you can go for the speed run on the last chest or you can hit everything in between to get all the other chests.the point is, as i said, i MOVED ON from the original point of the post(though the fact it has 30 likes says something now doesnt it?)
i have started to make other suggestions for future dungeons so this doesnt become an issue
such as giving trash mobs rare drops(like dynamis) thatl make people want to kill them instead of skipping everything every time like they are now
i personaly will always hate the zerg method...but i can live with it to an extent, and i continue to make suggestions to fix this for the future
ive already said why im getting flamedi think the fact that the people disagreeing with you seem to have alot more likes says even more about your idea. and the fact that both your threads are getting flamed says alot too. people like to do things different ways. they dont wanna be forced to kill everything which does make your other idea alot better. i like the darkhold because you can go for the speed run on the last chest or you can hit everything in between to get all the other chests.
people dont want dungeons with trash mobs
they want bosses that drop loot
thats ALL they want
these are the people who are gonna lov ifrit prime cuz they wont have to go through any hassle just fight him probly
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Giving incentive without forcing people is good. Initially you wanted people to stop forcing you to use the zerg method but in doing so you were trying to force them to use your preferred method. Incentive is a happy middle ground.the point is, as i said, i MOVED ON from the original point of the post(though the fact it has 30 likes says something now doesnt it?)
i have started to make other suggestions for future dungeons so this doesnt become an issue
such as giving trash mobs rare drops(like dynamis) thatl make people want to kill them instead of skipping everything every time like they are now
i personaly will always hate the zerg method...but i can live with it to an extent, and i continue to make suggestions to fix this for the future
Trash mobs dropping rares is good. They could also do it like Phantasy Star Universe where at the end of any given mission if you killed all the creatures you got a better rank. Obviously they wouldn't use the same method but the same kind of thing stands, have a chest(s) pop once all monsters in the dungeon have been killed at the end or something like that.
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