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  1. #1
    Player

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    Mar 2011
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    Besaid
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    5,019

    Requesting Dungeon Fix: No more despawning mobs!

    Tired of the people zerging the dungeon cuz they only want to fight the boss?

    this is the solution, NO MORE despawning mobs

    make people fight it, or have it training behind them the whole time.

    And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
    (31)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    no thanks.
    (44)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
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    May 2011
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    146
    You'd never make it to Betraal.
    (17)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by LateReg View Post
    You'd never make it to Betraal.
    Sounds like what people used to say for FFXI Dynamis Xarc... We can't spend time on all these other mobs to kill Dynamis Lord!! but look at it years later, people doing it fine killing most mobs
    It's all about the strategy you put into it, there may be other gimmick people haven't found out yet also.
    (6)

  5. #5
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    May 2011
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    146
    Quote Originally Posted by Reinheart View Post
    Sounds like what people used to say for FFXI Dynamis Xarc... We can't spend time on all these other mobs to kill Dynamis Lord!! but look at it years later, people doing it fine killing most mobs
    It's all about the strategy you put into it, there may be other gimmick people haven't found out yet also.
    > Years later

    Currently, I'll just stick to my belief. With the current state of the game, with the best gear, and with perfectly timed BRs on everything, with a Lancer, 5 archers, and 2 healers (lol) I'd say you can't kill every enemy and finish the entire dungeon.
    (4)

  6. #6
    Player

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    Mar 2011
    Location
    Uldah
    Posts
    362
    Np, full clear with 20 min left.
    (8)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  7. #7
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm asking this question seriously. Is it possible to kill all the mobs, Deepvoid Slave, and Batraal in 60 minutes? We're tight on time even when we rush to the Slave and skip everything else, then tackle Batraal.

    I suppose you could be suggesting to increase the dungeon timer to compensate. Which makes sense too, I suppose.
    (0)

  8. #8
    Player

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    Mar 2011
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    5,019
    Quote Originally Posted by Val_Rhys View Post
    I'm asking this question seriously. Is it possible to kill all the mobs, Deepvoid Slave, and Batraal in 60 minutes? We're tight on time even when we rush to the Slave and skip everything else, then tackle Batraal.

    I suppose you could be suggesting to increase the dungeon timer to compensate. Which makes sense too, I suppose.
    ive been to the ogre in 20 mintues with killing stuff....so it should be posible

  9. #9
    Player

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    Mar 2011
    Location
    Limsa
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    462
    Quote Originally Posted by TheVedis View Post
    ive been to the ogre in 20 mintues with killing stuff....so it should be posible
    This^^ ... Amount of time to get to ogre and kill otw is a joke with half a$$ed dps doing their job. But OP do you actually expect people to be in favor of doing this?!? That requires people to put in extra work and for dps to actually think >.< With all the QQ about mp managment and agro (among other things, which all in all these issues are a pretty big joke if you know how to do your job even half decent. Even during ogre fight till he rages it's laughably easy to stay above 90%mp, even then if dps is doing their job the ogre won't use special and you'll save even more and stay pretty high during rage!) people will not want something else in the way of them gettin further into the dungeon/skipping most of the content.

    Honestly though the idea is great and SHOULD be in there, along with mobs not having their own territory in dungeons so they chase you entire lengths. Just right now with all the changes, people are adapting horribly slow (and I do mean SLOOOOW) and have their hands full right now, majority will NOT favor this sadly. Look already at some of the sad flaming/trolling and horrible excuses people are using >.< Asking more brain power from the community will only make their fuzzy lil heads explode from too much computing lol, doubt this "change" will happen for awhile sadly
    (4)
    Last edited by Misha; 07-29-2011 at 10:29 PM.

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  10. #10
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Val_Rhys View Post
    I'm asking this question seriously. Is it possible to kill all the mobs, Deepvoid Slave, and Batraal in 60 minutes? We're tight on time even when we rush to the Slave and skip everything else, then tackle Batraal.

    I suppose you could be suggesting to increase the dungeon timer to compensate. Which makes sense too, I suppose.
    if anything, the OP will want to cut the timer in half...

    -1 on this thread. No thanks.
    (21)
    Healer strike is ridiculously foolish and accomplishes nothing

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