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  1. #1
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    Haha even yoshi disagree's with you vedis, since he specifically designed the dungeon to be blitzed in order to get the magical missing chest

    But there are rewards you can’t get just by killing the last boss. Stick to it, though, and keep searching for the key to unlocking that additional treasure!
    AKA blitz it faster and learn to avoid dmg and optimize your run so you can finish fast enough to get that last chest.
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    Last edited by tachikoma; 08-01-2011 at 08:32 PM.

  2. #2
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    Ichi's Avatar
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    Ichi Cero
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    Quote Originally Posted by tachikoma View Post
    Haha even yoshi disagree's with you vedis, since he specifically designed the dungeon to be blitzed in order to get the magical missing chest



    AKA blitz it faster and learn to avoid dmg and optimize your run so you can finish fast enough to get that last chest.
    Yoshi actually said this before people were getting 4 chests, hell he said this before people were getting the warlock's shield chest in the drake room. he wasn't just talking about the 5th chest at that time.
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    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  3. #3
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    Arcell's Avatar
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    Quote Originally Posted by Ichi View Post
    Yoshi actually said this before people were getting 4 chests, hell he said this before people were getting the warlock's shield chest in the drake room. he wasn't just talking about the 5th chest at that time.
    No but to get the 5th chest you need to beat it in 25 minutes or less. Try doing that while killing every last creature in the dungeon. You can run through by intentional design.
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  4. #4
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    Quote Originally Posted by tachikoma View Post
    Haha even yoshi disagree's with you vedis, since he specifically designed the dungeon to be blitzed in order to get the magical missing chest



    AKA blitz it faster and learn to avoid dmg and optimize your run so you can finish fast enough to get that last chest.
    yes, killing the last boss faster...is a reward you can get by NOT killing the last boss
    you sure read that correctly

  5. #5
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    Quote Originally Posted by TheVedis View Post
    yes, killing the last boss faster...is a reward you can get by NOT killing the last boss
    you sure read that correctly
    sorry i can't understand what your saying, but you do know he is referencing the 25 min time limit to kill Batraal to unlock the bow/sword chest? it would be impossible to do that if you had to fight all those mobs. i guess they could change the requirement for that chest.... but i still think you're wrong.
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  6. #6
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    Quote Originally Posted by akumutensai View Post
    sorry i can't understand what your saying, but you do know he is referencing the 25 min time limit to kill Batraal to unlock the bow/sword chest? it would be impossible to do that if you had to fight all those mobs. i guess they could change the requirement for that chest.... but i still think you're wrong.
    he straight up said killing the boss had nothing to do with what yoshi said

    if thats the case, then um....how do you get the last chest without killing the boss in 25 minutes:P

    ive moved on from the original post i made in this thread if you havent noticed, but some people just post flat out incroect information

  7. #7
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    Quote Originally Posted by TheVedis View Post
    he straight up said killing the boss had nothing to do with what yoshi said

    if thats the case, then um....how do you get the last chest without killing the boss in 25 minutes:P

    ive moved on from the original post i made in this thread if you havent noticed, but some people just post flat out incroect information
    i guess he edited his post then.
    but the point stands. what of the timer on the chest?
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  8. #8
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    Quote Originally Posted by akumutensai View Post
    i guess he edited his post then.
    but the point stands. what of the timer on the chest?
    the point is, as i said, i MOVED ON from the original point of the post(though the fact it has 30 likes says something now doesnt it?)

    i have started to make other suggestions for future dungeons so this doesnt become an issue

    such as giving trash mobs rare drops(like dynamis) thatl make people want to kill them instead of skipping everything every time like they are now


    i personaly will always hate the zerg method...but i can live with it to an extent, and i continue to make suggestions to fix this for the future

  9. #9
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    Quote Originally Posted by TheVedis View Post
    the point is, as i said, i MOVED ON from the original point of the post(though the fact it has 30 likes says something now doesnt it?)

    i have started to make other suggestions for future dungeons so this doesnt become an issue

    such as giving trash mobs rare drops(like dynamis) thatl make people want to kill them instead of skipping everything every time like they are now


    i personaly will always hate the zerg method...but i can live with it to an extent, and i continue to make suggestions to fix this for the future
    i think the fact that the people disagreeing with you seem to have alot more likes says even more about your idea. and the fact that both your threads are getting flamed says alot too. people like to do things different ways. they dont wanna be forced to kill everything which does make your other idea alot better. i like the darkhold because you can go for the speed run on the last chest or you can hit everything in between to get all the other chests.
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  10. #10
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    Arcell's Avatar
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    Quote Originally Posted by TheVedis View Post
    the point is, as i said, i MOVED ON from the original point of the post(though the fact it has 30 likes says something now doesnt it?)

    i have started to make other suggestions for future dungeons so this doesnt become an issue

    such as giving trash mobs rare drops(like dynamis) thatl make people want to kill them instead of skipping everything every time like they are now


    i personaly will always hate the zerg method...but i can live with it to an extent, and i continue to make suggestions to fix this for the future
    Giving incentive without forcing people is good. Initially you wanted people to stop forcing you to use the zerg method but in doing so you were trying to force them to use your preferred method. Incentive is a happy middle ground.

    Trash mobs dropping rares is good. They could also do it like Phantasy Star Universe where at the end of any given mission if you killed all the creatures you got a better rank. Obviously they wouldn't use the same method but the same kind of thing stands, have a chest(s) pop once all monsters in the dungeon have been killed at the end or something like that.
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