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Thread: FCoB Nerf?

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  1. #1
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    Chen Kotomi
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    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by FranSeara View Post
    Just show up and get a free pass go card. I had a hard time finding people this weekeend to run t2 and t5. It took 3 hours to find a team for t2 and that was with 6 members in our group. The first coil just needs to be shut down, unless your light farming or rare mats. lol
    I say just shut down T3. It's the most superfluous "raid" zone in the entire game.
    t4 and 5 can stay. they serve a purpose.
    (1)

  2. #2
    Player
    Kasathar's Avatar
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    Kasathar Belaris
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    Cactuar
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    Warrior Lv 70
    Quote Originally Posted by kyuven View Post
    I say just shut down T3. It's the most superfluous "raid" zone in the entire game.
    t4 and 5 can stay. they serve a purpose.
    I agree with this. T3 is just fluff.
    Also, I am not looking forward a "carry", I really want to beat Twintania, but I just despise when developers rely on randomness (which you see a lot in this game) instead of clever design.
    (1)
    Last edited by Kasathar; 01-07-2015 at 06:55 AM.

  3. #3
    Player
    DoctorPepper's Avatar
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    Doctor Pepper
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    Samurai Lv 70
    Quote Originally Posted by Kasathar View Post
    I agree with this. T3 is just fluff.
    Also, I am not looking forward a "carry", I really want to beat Twintania, but I just despise when developers rely on randomness instead of clever design (which you see a lot in this game)
    I'm just curious, what is it about turn 5 that you find so random?

    Divebombs are easily avoided using a known strategy where you stand in a crevasse and simply have the whole group run forward a bit and then back to the original spot baiting divebombs towards a specific direction essentially.

    The only semi-random thing I can think of is twisters which aren't actually random at all and are also easy to avoid once you know how they work, spread out and start moving as soon as you see the cast bar for twisters.
    (2)

  4. #4
    Player
    Kasathar's Avatar
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    Kasathar Belaris
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    Cactuar
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    Quote Originally Posted by DoctorPepper View Post
    I'm just curious, what is it about turn 5 that you find so random?

    Divebombs are easily avoided using a known strategy where you stand in a crevasse and simply have the..
    Dive bombs are ridiculous and random, having to bunch up 8 people in a tiny spot (like a troop of clowns in a VW Beetle). The randomness of it all when you have to move everyone at unison since the time frame in between the green cross-hair appearing and the dive is minuscule, giving you no leeway to see who's got it so they can move out on their own. It's like a bad joke.

    But I understand why people who have beaten the whole thing more than once feel the fight is like taking a candy from a baby, most of the block is psychological, once I beat it 2 or 3 times I'll probably feel is not that big of a deal.
    It's the same thing as Titan HM, to me is a child's play now but I see how a lot of people struggle and still fear that fight because they have never won it before.
    (1)

  5. #5
    Player
    DoctorPepper's Avatar
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    Quote Originally Posted by Kasathar View Post
    Dive bombs are ridiculous and random
    I understand how you can be having difficulty, turn 5 is probably one of the first real challenges, but honestly I think you should just keep practicing the fight and try not to get worked up about losing.

    I don't mean to be rude at all but the fight is very scripted, as other people mentioned, and once you figure out the patterns it's going to become very easy just as you mention in your experience with Titan HM (haha wait until you try Titan EX :P).

    All it takes is practice and it won't seem so random, the divebombs are actually on a timer so eventually you will be able to anticipate exactly when they are coming once you've practiced the fight enough times.
    (0)
    Last edited by DoctorPepper; 01-07-2015 at 08:05 AM.

  6. #6
    Player
    Kasathar's Avatar
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    Quote Originally Posted by DoctorPepper View Post

    I don't mean to be rude at all but the fight is very scripted, as other people mentioned, and once you figure out the patterns it's going to become very easy just as you mention in your experience with Titan HM (haha wait until you try Titan EX :P). .
    Didn't take you as rude at all, no worries. By the way, I have beaten Titan EX already a couple of times, he's up there with Twintania, although a little higher due to the whole "plume" thing, but it is not as frustrating since you can actually see the plumes, while Twintania's dive only gives you less than a second to check who out 8 people has the damn cross-hair and if someone is a bit slow everything goes down to hell.
    (1)

  7. #7
    Player Shioban's Avatar
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    Bastok
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    Shio Ban
    World
    Twintania
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    Conjurer Lv 90
    Quote Originally Posted by Kasathar View Post
    Didn't take you as rude at all, no worries. By the way, I have beaten Titan EX already a couple of times, he's up there with Twintania, although a little higher due to the whole "plume" thing, but it is not as frustrating since you can actually see the plumes, while Twintania's dive only gives you less than a second to check who out 8 people has the damn cross-hair and if someone is a bit slow everything goes down to hell.
    You shouldn't have an issue with that. Have everyone go to this pit;

    https://www.youtube.com/watch?v=9h0MsJh3vC8

    Green marker appears

    || RUN OUT, 1-2 || RUN BACK IN ||
    5 SECONDS
    || RUN OUT, 1-2 || RUN BACK IN ||
    5 SECONDS
    || RUN OUT, 1-2 || RUN BACK IN ||


    ----Wait in the pit for (40 seconds?) I don't recall the exact time, (I'll edit if I can remember) ----


    Green marker appears

    || RUN OUT, 1-2 || RUN BACK IN ||
    5 SECONDS
    || RUN OUT, 1-2 || RUN BACK IN ||
    5 SECONDS
    || RUN OUT, 1-2 || DO NOT RUN BACK IN just run away from the pit ||
    (1)

  8. #8
    Player
    LionKing's Avatar
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    Kaane Moka
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    Behemoth
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    Arcanist Lv 60
    Quote Originally Posted by Kasathar View Post
    I agree with this. T3 is just fluff.
    Also, I am not looking forward a "carry", I really want to beat Twintania, but I just despise when developers rely on randomness (which you see a lot in this game) instead of clever design.
    By randomness, I take that you mean HEAVY SCRIPTED fights??? There is no randomness in the mechanic in all fights, they are all scripted, once you get the script done, any fight is a child play. If you have problem dealing with mechanics, it is not design flaws or randomness, it is you who still need more practices.

    Not enough decent people to clear contents with you while you are experience enough for a clear is one thing, but if you are clueless how to deal with mechanics, you are the problem. Practice, practice and keep practices.

    Sorry to break it down to you, but if you can't even clear T5, given you are not the derp one, you won't be able to clear T9, let alone T13 unless you are looking for a carry that is.

    Particularly speaking of Divebomb in t5, if you are the only one getting hit by Divebomb, you are not the marked one, you are too slow. If everyone get hit by the Divebomb, the marked player moved too soon or not stack properly. If you are the marked Divebomb, and the whole pt get hit, you were running early or not stack properly. So adjust your pace accordingly and the Divebomb dodging skill will come naturally.
    (0)

  9. #9
    Player
    Lavieh's Avatar
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    Ellunavi Sevald
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    Sargatanas
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    Alchemist Lv 80
    Quote Originally Posted by LionKing View Post
    By randomness, I take that you mean HEAVY SCRIPTED fights??? There is no randomness in the mechanic in all fights, they are all scripted,
    I read this, decided nothing else was worth reading in what you said.

    First off: Are fights scripted - Yes every fight has a running script, but just because there is a running script doesn't MEAN there isn't any randomness.

    T10 is a good example of possible RNG, You could get Lightning / Tether or You could get Tether / Charge and its a dice roll, then its random on whoever gets targeted by x - ability so you have to react most of the times.

    Another good example is back when doing T5 there was a change that One healer could get randomly targeted by conflag and the other healer could get targeted by Fireball. In which case the tank had to react to that situation otherwise he would die.

    RNG is very prevalent in almost every fight in this game, so YES there is randomness.
    (2)

  10. #10
    Player
    Kasathar's Avatar
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    Kasathar Belaris
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    Cactuar
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    Warrior Lv 70
    Quote Originally Posted by LionKing View Post
    ...

    Not enough decent people to clear contents with you while you are experience enough for a clear is one thing, but if you are clueless how to deal with mechanics, you are the problem. Practice, practice and keep practices.

    Sorry to break it down to you, but if you can't even clear T5, given you are not the derp one, you won't be able to clear T9, let alone T13 unless you are looking for a carry that is.
    I love the empathy of elitist pricks like this one.
    (0)

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