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  1. #61
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I find it rather entertaining that some of the people who were clamoring for "hard mode" and "content" are now circumventing it at every opportunity. Some things never change, I guess.
    (10)

  2. #62
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    Quote Originally Posted by Wynn View Post
    I find it rather entertaining that some of the people who were clamoring for "hard mode" and "content" are now circumventing it at every opportunity. Some things never change, I guess.
    they didnt want full content

    they wanted bosses who dropped gear, isnt that obvious

  3. #63
    Player
    Zomb's Avatar
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    May 2011
    Location
    Ul'dah
    Posts
    27
    Character
    Zomb Lotophage
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Please do not change this. If you personally want to kill all of the mobs for whatever reason then do it. The rest of us like to be able to make multiple runs of this dungeon in a night for the loot and the intense boss fights. Not for the joy of killing the same mobs over and over.

    People want the time extended for this? You realize that's basically like asking for them to slow down your drop rates and add more pointless grinding right? Those of us with full time jobs and a tighter schedule like to be able to hop on and run the dungeon three times in a night.

    I really hope the devs read this thread and realize this is the opinion of a select few of us. Or better yet, release some content without taking every complainer's opinion into consideration.
    (2)

  4. #64
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    Mar 2011
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    Quote Originally Posted by Zomb View Post
    Please do not change this. If you personally want to kill all of the mobs for whatever reason then do it. The rest of us like to be able to make multiple runs of this dungeon in a night for the loot and the intense boss fights. Not for the joy of killing the same mobs over and over.

    People want the time extended for this? You realize that's basically like asking for them to slow down your drop rates and add more pointless grinding right? Those of us with full time jobs and a tighter schedule like to be able to hop on and run the dungeon three times in a night.

    I really hope the devs read this thread and realize this is the opinion of a select few of us. Or better yet, release some content without taking every complainer's opinion into consideration.
    id just like to point you, you admited you dont care about content and only want drops in your post

    the mear mention of "slowing down drop rates" says alot
    and its the attitude alot of people make

    guess what! the next few instances will probly be boss only, people like you will be happy, but lets have dungeons be what they are suppsoed to be, dungeons, not "lets run to the boss fight and avoid everything" instances

  5. #65
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    I find it rather entertaining that some of the people who were clamoring for "hard mode" and "content" are now circumventing it at every opportunity. Some things never change, I guess.
    Getting to the ogre and the last boss without dying isn't "easy mode", either.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #66
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    I personally would enjoy the dungeon more fighting all the mobs along the way.
    Then do it that way? You don't need the game to hold your hand and force you to do it that way.
    (4)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #67
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    TBH a lot of the dungeons in XI required a lot of hiding tactics that were just a way to avoid a lot of the gameplay. It would be good if fighting the mobs was encouraged instead of rewarding zerging. Or hiding can be fun too like the well timed invis runs and well placed recasts like for example in Castle Ostroja.

    (I know I spelled that wrong XI place names are so hard to remember forgive me!)
    (0)

  8. #68
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    Quote Originally Posted by Seif View Post
    TBH a lot of the dungeons in XI required a lot of hiding tactics that were just a way to avoid a lot of the gameplay. It would be good if fighting the mobs was encouraged instead of rewarding zerging. Or hiding can be fun too like the well timed invis runs and well placed recasts like for example in Castle Ostroja.

    (I know I spelled that wrong XI place names are so hard to remember forgive me!)
    the difference in 11 was that those mobs were so damn powerful a normal group couldnt even take them on to advance in the instance

  9. #69
    Player

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    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Akira_Tenshi View Post
    I personally would enjoy the dungeon more fighting all the mobs along the way.
    then fight them along the way.
    (1)

  10. #70
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    If it's that big of a deal make killing the adds give TE, lower boss damage or give an achievement/items. -.-
    (0)

  11. 08-01-2011 03:26 AM

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