Results -9 to 0 of 100

Threaded View

  1. #10
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    Tired of the people zerging the dungeon cuz they only want to fight the boss?

    this is the solution, NO MORE despawning mobs

    make people fight it, or have it training behind them the whole time.

    And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
    The mobs can be despawned? Might as well just not put them in the first place and let everyone run to the boss. Imo i think its absolutely stupid that they despawn.

    I wouldnt mind so much but usually with stuff like this you'll get a group that ends up half wanting to despawn all the mobs and the other half will want to fight them for fun/sp or whatever, more often than not someone going to just drop group and piss everyone off because they cba to wade through the mobs.

    Half the fun is the journey through to get to the boss, at least thats what i thought, but upon reading through this thread alot of people seem to love to rush through everything they do asap, it is a shame indeed.

    Quote Originally Posted by Chardrizard View Post
    The solution isn't making them not despawn, but make killing mobs actually does something, whether it's to weakaned the boss, pop more chest, secret paths. There are alot of option u can explore tbh.
    This i think would actually be a better option for resolving the despawning mobs issue, giving a reason to kill the mobs other than SP gain which is pretty irrelevant at 50 anyway, it seems everyone wins with that kind of system, which is alot better option imo.
    (2)
    Last edited by Rimmer; 07-29-2011 at 07:38 PM.
    [Signature removed due to violation of of guidelines]