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Thread: FCoB Nerf?

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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Or slower pop on Bennus so easy to get to add phase with 4.

    No stacks if Bennus not killed in time or if the rebirthed together, like being able to AE all the small Bennus together then AE em again when they rebirthed as Big Bennus.

    T11, only one pair tethered?

    t10 less hp on adds, no buff when 2 of the same close together. No randomness in final phase so no more tether+ charge combo, or thether and 2 with tethered peep dont get vuln debuff so can stay in to absorb the charge.

    And half a dozen forum posts saying "THEY HAVN'T NERFED EM ENOUGH!11!eleventyone!"
    (1)

  2. #2
    Player
    lolnin's Avatar
    Join Date
    Oct 2014
    Posts
    35
    Character
    Anime Dad
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by gothikka View Post
    I actually hope they put FCoB in the DF, WITHOUT the nerfs for at least a month before/if they decide to nerf them, as I want to do them before the nerf, but can't for the life of me, find any statics or learning parties (or fill one up in PF for that matter) [Hyperion server] Some fights, like T10, with a little experience, I see doable in the DF.
    T10 and 11 are very puggable already (on Levi at least, I expect it to be the same for other high pop servers such as gilg and sarg) and I have even seen a few T12. Not sure how it is on Hyperion but just keep on trying to get thise parties going!

    Quote Originally Posted by Sapphic View Post
    Or slower pop on Bennus so easy to get to add phase with 4.

    No stacks if Bennus not killed in time or if the rebirthed together, like being able to AE all the small Bennus together then AE em again when they rebirthed as Big Bennus.

    T11, only one pair tethered?

    t10 less hp on adds, no buff when 2 of the same close together. No randomness in final phase so no more tether+ charge combo, or thether and 2 with tethered peep dont get vuln debuff so can stay in to absorb the charge.

    And half a dozen forum posts saying "THEY HAVN'T NERFED EM ENOUGH!11!eleventyone!"
    lmaooo the last part is sooo true though. and i agree with your bennu suggestion more, it makes much more sense for this sort of topic.

    one tether would also make t11 last phase very easy, though i can still see people not noticing they are tethered and just running opposite directions...maybe they apply vuln stacks at a lower rate? and missiles / beam will no lnger be random but in a set order (ie stack - spread always).

    t10 they can do just like above as you mentioned, just have a set order but remove tether charge as an option haha
    (1)