

30 groups won't be surprising by now - I remember there was a recent data collection that shows certain JP servers have 2-4% clear rate or something.
On my server I do see quite a handful of people with "The Final Witness" title walking around too.
Casual mode should = no loot - just saying.
As for what I can see being nerfed...
T11: Breaking tethers =/= instant death. That's honestly the only change I can think of for T11.
As for the others, there aren't many mechanics that need nerfs...
I find for the most part Fcob nerfs itself with gear, it's designed that way, with more hp/dps checks than instant death mechanics


In theory FCOB get nerfed in every week because every week you can get more poetic items etc that make it lot easier. In 2.5 you can probably upgrade those poetic parts 130 and get more gear from crystal tower + odin ex may appear and drop something. So huge nerfs are coming soon. In t10 you can already survive tether with 2 player if you have little more ilvl than 110.


T10:
- Damage dealt by Wild Charge has been reduced
- Vulnerability Down's effect has been reduced
- The boss will no longer gain Damage Up stacks if mechanics are not played correctly
- Paralysis can be removed
- Prey's duration has been increased
- Damage dealt by Cyclonic Chaos has been reduced
T11:
- Damage dealt by Seed of the Sea and Seed of the River have been reduced
- Barofield no longer inflicts Vulnerability Up and Heavy
- The Weapons Node no longer resists magical attacks and the Gravity Node no longer resists physical attacks. Furthermore, the nodes no longer rush to the Electric Node when the other is destroyed.
- Damage dealt by Nanospore Cloud (the instagib move if tether breaks) has been reduced
- Getting in close proximity with the opposite tether will no longer inflict Vulnerability Up
T12:
- Damage dealt by Blackfires has been reduced
- Damage dealt by Flames of Unforgiveness if afflicted with Chain/Arm of Purgatory has been reduced
- Passing the Chain/Arm of Purgatory no longer deals damage
- Bennus will no longer buff enemies around them upon revival
- A big Bennu will no longer buff another big Bennu, if more than one is alive at the same time
- Damage dealt by Scorched Pinion has been reduced
Last edited by Sove92; 01-07-2015 at 07:08 PM.

To be honest, after doing t13 I noticed you can even dodge divebombs the megaflare dive way. Wherever you are, rotate your camera around and get out of its way? Sprint if you have to. If you're like, in the middle of the arena you got time..
(except you'll be hated by everyone cause there's the easy ditch you can go to..)


This is how Divebombs were intended to be dealt with. Ppl just found out the dive position is dependant on target's position and that the ditch has a lot of the dive's width go outside the map.To be honest, after doing t13 I noticed you can even dodge divebombs the megaflare dive way. Wherever you are, rotate your camera around and get out of its way? Sprint if you have to. If you're like, in the middle of the arena you got time..
(except you'll be hated by everyone cause there's the easy ditch you can go to..)
lel at all the QQ, anyway imo based on the scob changes, i dont think t13 will be touched asap post 3.0. I hope 12 doesn't either mainly because p1 is extremely short and the echo itself is a huge buff for what really is just a giant dps check. the only fight i can really see getting heavy nerfs would be t10 if anything, but honestly speaking if you cant clear content the way it is now (even turn 9) then you simply aren't suited to raid.
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