After the absolutely crippling nerfs second coil received (especially 7), I can't help but wonder how they will decimate final coil whenever that will be. I can't speak for t13 as I am still progressing through it myself, but I just have a laugh to myself thinking how they will handle the other turns; mechanic heavy t12 in particular.

Idk, just wanted to have some fun with this lol. How do you think they will nerf the current turns to be more accessible come 2.5 part 2 / expansion (whenever it would happen)?

T12 - Blackfires spawning too close to one another no longer pulse / apply vuln stacks, only slight aoe dmg for stepping in them.

- Base hp of blackfires are lowered to where its ok if you miss with whitefire!

- Bennu hp lowered (big and small)

- Flames of Unforgiveness will no longer one hit its target if brand was not swapped, but very close to it.

- Bluefire will no longer apply dot (but keep the slow) if someone stands in the explosion and will do minor dmg.

- Damage and healing received penalty from bluefire will be removed

- Redfire will still cleanse bluefire from the ground. However, if redfire is picked up with someone without blue, it will still apply the dot to the entire party but for signifigantly lower damage (something medica 2 could outheal)

That's all I can think of for now lol, feel free to add your crazy ideas that SE will probably actually implement to make these fights very forgiving and near faceroll!