I honestly could not agree more with this statement. Summoner has been my main since 2.1. Like Kinsey said, take a look as who's saying summoner is poor DPS. It's just about damn near all FCoB people.And my SMN use to get 2-4 comme's on ave doing content...on Primal Data Center.
And I didn't do the 'standard' rotations all the time b/c the way I do it works better for me/was higher dps for me.
Actually, I've never been vote-kicked from a party....on any role...on Primal Data Center.
As to the 'buff the SMN' bandwagon. Players in MMO's always flock the the current in thing. Right now, SMN is being back-burnered by the playerbase. The expansion will likely 'fix' this. In the meantime, a capable SMN is still able to do ALL the content in the game. Now are they always 'the best DD for the job?' No. But NO DD is 100% of the time the 'best DD' And yes, right now, the FCOB ppl are leaning more BLM>SMN...but that is how the endgamer min/max crowd works...just because the min/maxers say 'this is the best way' doesn't ever mean it's the ONLY way.

You should balance to the top-end players, AKA the min/maxers because balance doesn't mean anything in the lower levels of play.

Well, you could unbalance a class at lower levels of play. I mean, some of the suggestions are to up the DPS of a SMN so that it can use ED without dropping too low, but in any situation where you don't really need to worry about MP, would this not give a rather large boost to it's standard DPS numbers, since they'd have the boosted numbers AND three Festers.
Of course there is a bit more wiggle room at lower levels, and Balance comes most into play when everyone is playing at their best, presumably in more difficult content, but there should be some semblance of balance at both levels of play. ((If for no other reason than to avoid giving players a false understanding of their classes power.))

At lower levels of play people play with varying skills and perform at varying values. No ones DPS will every break above the ceiling that is capable in higher level play though, so no one will ever be considered broken/OP. So, no, you can't really "break" a class in the lower end of things. On top of all that balance is meaningless because DPS typically plays no major role in completion when doing easier content.
It is impossible to balance around lower levels of play because the differences in player skill at those levels are massive. Easiest way to see this is just to look around during an ST. When you are fighting a single target and some ninja dropped a doton........ we all know what it means. When you watch a DRG who never uses heavy thrust.......yep. When you see a bard that is not using venomous bite or windbite...... yaaaaa. No amount of balance can ever account for people who do not play at a high level.Of course there is a bit more wiggle room at lower levels, and Balance comes most into play when everyone is playing at their best, presumably in more difficult content, but there should be some semblance of balance at both levels of play. ((If for no other reason than to avoid giving players a false understanding of their classes power.))
Casual players are not always bad players, but bad players are always casual players.

Well no. Obviously you can't balance for the bads, if they're bad enough you might as well balance it for my cat to play. But assuming you have two people of equivalent (good) talent and gear levels play ST, primarily distinguished by the class they play, shouldn't they feel like they're contributing near equal amounts to the fights, within acceptable variance of "x" class being better in "y" scenario and for classes where that matters, RNG.
I'm not saying Summoner shouldn't be buffed, from what I'm hearing, it could use one. I'm just saying we shouldn't completely ignore lower tier play when thinking of ways to balance the classes.
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