Whereas in FFXIV all jobs are viable for content as opposed to FFXI due to the system they set up this way being much easier to balance, again, compared to FFXI. I prefer it continues like this than it ending up like FFXI where so many jobs where not wanted.In FF11 it wasn't like that, people found ways to become stronger than others, it was almost competitive who can do the best damage.
Of course if people found ways to exploit the damage they would patch it, though people always found ways to boost their damage and nobody was ever the same cause everyone had their own play styles.
Here in FFXIV its all the same, gear is the same, weapons do not out damage other weapons by a lot its balanced out so its not unfair.
nothing to set others apart from each other.

I think what you mean to say is that FFXIV is over designed and forces every job to fit into a role and to be in demand. FFXI on the other hand left most of its challenges up to the player and emergent gameplay. FFXIV would definitely benefit from allowing players to be more creative with jobs center combat challenges around that rather than orange circles and tank swapping.
Last edited by Catsby; 01-08-2015 at 07:07 AM.
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