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  1. #1
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    I said this in another SMN thread:
    "I suppose I shouldn't be surprised when SMN starts falling to the wayside again in a Final Fantasy game, seems to happen over natural progression regardless. It should be getting enhanced in the future though with the issues people are all seeing in FCoB, which is end-game raid content and not necessarily quantitative of the Job's issues in other content, but with so many being brought up to speed with the other Jobs, I guess it's just SMN's time as well.

    I stopped maining SMN awhile ao when I found more fun in WAR and MNK, since then I've been keeping it up to speed, but I just don't see it as the best case of how I'd like it to be played, especially if it doesn't really bring much to the table besides an occasional combat raise. If it ends up being a third rate class that no one wants in their groups like in XI, then SMN just can't be used "right" in a MMORPG'er I guess."

    Maybe it's just that the fights in FCoB aren't to the favor of SMN's, maybe more people are noticing issues with it because a lot of other jobs have been enhanced in some way or another, and now the circle has come full tilt and it's SMN's turn, I don't know for sure.

    I do seriously find it ironic that when I did play XI, being a SMN and being able to summon all of the best Avatars from the Final Fantasy universe was my biggest attractor for going through the hellish time of playing it on a 360 and doing all the updates and getting acclimated to the game itself. But once it was at 99 and ready to be played, I noticed nobody wanted SMNs in their groups. All your damage came from your pet, and you would be brought along as an extra WHM if it was needed basically in the content. So SMN's weren't wanted nearly as much as say Rune Fencer's, Ninjas sometimes, or Geomancers and Rangers. If you couldn't come along as a SMN, you weren't wanted at all on that class.

    Is there some issue that keeps happening with SMN's in SE games? They seem to keep lagging behind in their games and most see them as crappy mages when we could be using a BLM or something else most of the time.
    (3)

  2. #2
    Player
    Nux's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Ramlethal Valentine
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Huntington View Post
    snip
    Not in FFT at least with all those friendly fire, although i would choose hero job over them anytime.
    Give me my Temple Knight now SE !!!

    SMN is a DEAD class anyway, OP should change it class
    Con :
    Abysmal visual effect with exception for Tri-Dis and LB's,
    God want to torture you by looking at tiny number on enemy debuff,
    Your party already have SCH/WHM/BLM/MNK/NIN/DRG/BRD/WAR/PLD/GSM/BSM/LTW/CRP/ARM/WVR/ALC/BTN/MNR/FSH
    Very Anti-fun to play
    Artificially difficult to play correctly because god want to punish you anyway
    Garlond Ironworks hates SMN and you in particular (bahamut also want you dead)
    and wait there's more !! just ask anyone in here ....
    Pro:
    You can start smoke weed when your MP ran out you cant do s#!t anyway just sit back and relax
    Conclusion:
    SMN is a class for tryhard and roleplayers

    Why did i insulting my own main again ?, maybe it came from the number of people telling me to change my main
    (4)

  3. #3
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nux View Post
    snip
    lol I giggled^^

    However I've noticed why do people think the game only revolves around FCOB at the moment. There are countless players who cant do FCOB etc for whatever reasons. SMN isnt bad in those duties ^^
    Primals SMN good especially when you have multiple targets spaced out, e.g ramuh a SMN shits on a BLM here ^^, Levi like wise, ifrit likewise, lets throw garuda in their as well, because garuda fighting garuda is basically a chicken fight.

    Comedy aside, yes for endgame content it isnt the best atm, but otherwise it isnt the crappy class people seem to be making it out to be.
    (1)

  4. #4
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Huntington View Post
    I said this in another SMN thread:
    "I suppose I shouldn't be surprised when SMN starts falling to the wayside again in a Final Fantasy game, seems to happen over natural progression regardless. It should be getting enhanced in the future though with the issues people are all seeing in FCoB, which is end-game raid content and not necessarily quantitative of the Job's issues in other content, but with so many being brought up to speed with the other Jobs, I guess it's just SMN's time as well.

    I stopped maining SMN awhile ao when I found more fun in WAR and MNK, since then I've been keeping it up to speed, but I just don't see it as the best case of how I'd like it to be played, especially if it doesn't really bring much to the table besides an occasional combat raise. If it ends up being a third rate class that no one wants in their groups like in XI, then SMN just can't be used "right" in a MMORPG'er I guess."

    Maybe it's just that the fights in FCoB aren't to the favor of SMN's, maybe more people are noticing issues with it because a lot of other jobs have been enhanced in some way or another, and now the circle has come full tilt and it's SMN's turn, I don't know for sure.

    I do seriously find it ironic that when I did play XI, being a SMN and being able to summon all of the best Avatars from the Final Fantasy universe was my biggest attractor for going through the hellish time of playing it on a 360 and doing all the updates and getting acclimated to the game itself. But once it was at 99 and ready to be played, I noticed nobody wanted SMNs in their groups. All your damage came from your pet, and you would be brought along as an extra WHM if it was needed basically in the content. So SMN's weren't wanted nearly as much as say Rune Fencer's, Ninjas sometimes, or Geomancers and Rangers. If you couldn't come along as a SMN, you weren't wanted at all on that class.

    Is there some issue that keeps happening with SMN's in SE games? They seem to keep lagging behind in their games and most see them as crappy mages when we could be using a BLM or something else most of the time.
    Summoner is designed as a crappy White Mage in Final Fantasy XI with long cool downs on pet abilities that did the majority of damage. Final Fantasy XIV Summoners are designed as a crappy Black Mage with a absurdly long cool down on their spike damage move Enkindle and their Fester spike behind the Aetherflow wall.
    I don't agree that SE can't designed Summoners for MMORPG's. In a mmo developers have to design jobs based on what they are at their core a Black Mage uses elemental direct damage spells which specialize in sustained DPS with one bursts ability. The Summoner uses summoning magic is based around summons which specialize in spike damage, AoE and utility. If SE wants to make a Summoner correctly in MMORPG's they have to build them around the summons make them specialize in spike damage, AoE spike damage and utility and give them a sub job.
    (2)