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  1. #51
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    (3)

  2. #52
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    That's not quite accurate. You don't pay by the hour to play FFXIV. The cost of a subscription is the same whether you play for one hour a month or 50 hours. If SE is concerned about keeping people subscribed, it would actually be more effective to get rid of heavy since most people find it annoying.

    tl: dr - It's a bad mechanic, period, with no benefit whatsoever.
    (4)

  3. #53
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    This is a very very dangerous overworld, where hordes of monsters can swarm over you and kill you outright. I demand they nerf this so the lvl50 mobs hitting me for 30's don't kill me.
    (1)
    Where the horsebirds at?!

  4. #54
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by SummonerSenah View Post
    That's not quite accurate. You don't pay by the hour to play FFXIV.
    China will though, Chinese version will charge by the hour like most MMOs over there. I'd rather just the Lamed status from 1.0 came back and it only dismounted you, I guess they didn't want people just sprinting away, even though you can easily do that if you're a healer or a PLD after clearing the Heavy debuff.
    (0)

  5. #55
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Roris View Post
    China will though, Chinese version will charge by the hour like most MMOs over there. I'd rather just the Lamed status from 1.0 came back and it only dismounted you, I guess they didn't want people just sprinting away, even though you can easily do that if you're a healer or a PLD after clearing the Heavy debuff.
    what they want is what I'm trying out figure out here, the pointlessness of it is baffling. Even if it was 5..or evem 10 seconds, it would still be pointless but not frustrating.
    (0)

  6. #56
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    It's one of my biggest pet peeves with the game, actually. $%@§ pointless Heavy that gets refreshed with ranged attacks hell in Beastmen strongholds, why.
    To the devs: because the mobs leash so fast it doesn't make the world feel any less safe, it's just annoying. Please get rid of it (and make the world more dangerous with the upcoming expansion as a trade off).
    (1)

  7. #57
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Gilthas View Post
    People complain about the gravity effect while on a mount because "it's a waste of time".

    Then ask for areas to be full of mobs that can kill you (which waste a hell of a lot more of your time).

    The Heavy is pointless, it's suppose to make mobs more threatening i.e. you're slowed and they can attack you more but even in places like the Sylphlands where you can get 3/4 mobs hitting you with Thunder and giving you the Mount Heavy and Paralysis it's just laughable. In 1.0 if your Chocobo got lamed you could potentially die to level 50s, even worst if it was level 50+ mobs because they were actually threatening. You couldn't just run into Natalan and go straight to the old Ixali NM spawn (guy who spawned Goobbues) you had to avoid mobs. At the least Beastmen Strongholds (Zahar'ak, Nataln, U'Ghamaro, Sylplands, Sapsa) should be threatening, after all they're the "enemy."
    (2)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  8. #58
    Player
    dioxideUniversa's Avatar
    Join Date
    Mar 2014
    Posts
    38
    Character
    Angela Moray
    World
    Mateus
    Main Class
    Marauder Lv 60
    This sort of heavy implementation was common in other games I'd played (keyword,) but they were eventually all removed because it doesn't accomplish anything but annoy and waste the players' time.

    It's one of the greatest hallmarks of bad game design. Players should be given a reason to want to fight mobs, not be punished when they don't want to because there isn't one.
    (2)

  9. #59
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Like I said before I'd like to see a solution from the devs brought to the table before they remove this. I have no problem with it but last time people complained about a "Anoying" feature we had a slew of interesting ones removed as well!

    1.0 used to have multiple AI invested in how monsters moved, agrod players, and attacked. One of these AI was the "Curious" form where animals would aproach to inpsect players, they were non-agressive but could cause issues where you were unable to use AOE skills or suffer the wrath of 12 Opopos. When complaints arose of this instead of just tweaking the curious monsters or tweaking the AI to make them flee if your in combat (Makes sense) they removed ALLLLLL of the monster AI and agro mechanics and boiled it all down to sight agro, with few exceptions to sound like we have today.
    (2)

  10. #60
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    The heavy is absolutely pointless. I just dismount any time I enter an area where there are mobs that'll attack me. I then sprint whenever sprint is up. Takes me only slightly longer to get where I'm going than if I never got hit with the heavy. It's not even an annoyance, it's just mildly inconvenient. There's simply no way to die from these enemies unless you just stand there and let them peck you to death.
    (0)

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