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  1. #1
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90

    20 second heavy while on mount, whats the point?

    I know its an old topic, but its a daily annoyance still.

    First off, the enemies are dangerous. Even if they are 10 level above you, you are unlikely to die before running them off.

    If I dismount and kill the enemy, I have at least 10 seconds of heavy left still.

    If I ignore the enemy, it de-aggros at anywhere form 10-15 seconds of heavy left.

    So...what is the point of this? It adds nothing, it doesn't make it more dangerous, its just a sometimes frustrating way too long slow tagged on to annoy you. If you have to have a slow applied when hit...why 20 seconds? Even if enemies were actually dangerous enough we had to stop and fight, we would die form being unable to dodge the entire fight.

    Quote Originally Posted by chocomaid View Post
    I know it's annoying but players are lucky enough to stay on the mount.

    Stopping to fight is pointless and makes it take longer since you will still be slowed. Keep going and your annoyingly slowed for no reason.

    If it's an open area, go around them. If it's in a crowded area like beastmen strongholds, I think it's plenty advantage that you can actually stay on your mount. It's weird enough that people can mount in the whole stronghold and the enemies can't even stop 1 chocobo lol.

    And most of the time, even heavied, you can still outrun enemies. In some games, heavied = slower than walking speed.

    The only gripe about this is that it doesn't have a diminishing return.


    Quote Originally Posted by Gralna View Post
    Doesn't bother me much, use to playing other MMOs where as soon as you are attacked you're forcibly dismounted and cant remount till you either kill enemy or you run far enough to break aggro.

    Course I'm also a bit surprised this game doesn't have any high lvl zones yet, we already have areas with "elite" mobs in the open world (giant marbols outside haukke manor). Don't really understand why they dont have an area that has these in abundance for lvl 50. Always remembered seeing these kinds of areas and knowing someone was strong by just by fact they were there while solo.
    With how slow the heavy is, being dismounted, then killing or running off the enemy and remounting would be FASTER than the current 20 sec molasses movement.

    It does not add any feel of danger, as the enemies pose no threat, and is in fact, actually worse than a random dismount mechanic. it poses no point in its current form.

    Quote Originally Posted by Edli View Post
    Then it doesn't serve its purpose since you can still bypass everything, heavy or not. Either make the world actually dangerous or get rid of heavy. The way it is now is just pointless.
    This is pretty much right, and as above point its amusing its actually worse than other games mechanics, and if the world WAS dangerous the heavy would get you killed if you dismounted due to dodging. It lasts too long for a dangerous world, and serves no purpose to the current world.
    (61)
    Last edited by MrSmiley; 08-10-2014 at 07:04 AM.

  2. #2
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    (12)

  3. #3
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    I know it's annoying but players are lucky enough to stay on the mount.

    If it's an open area, go around them. If it's in a crowded area like beastmen strongholds, I think it's plenty advantage that you can actually stay on your mount. It's weird enough that people can mount in the whole stronghold and the enemies can't even stop 1 chocobo lol.

    And most of the time, even heavied, you can still outrun enemies. In some games, heavied = slower than walking speed.

    The only gripe about this is that it doesn't have a diminishing return.
    (2)

  4. #4
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    What's worse is being chain heavy'd by multiple enemies in a confined area. Super annoying.
    (9)

  5. #5
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    The purpose is so you can't just run through a high level area bypassing everything with your mount. However it becomes an annoyance rather a danger cause everything is face roll easy.
    (9)

  6. #6
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    There is no point, it's a sick, horrible joke from SE in an attempt to annoy you, they consider it a "punishment" but all it does is piss people off. No one actually accepts this is a legit form. it's gotten to the point i started just walking/sprinting through areas depending on how far i need to go, i don't know who thought this was a good idea but they need some help.
    (13)

  7. #7
    Player
    allecs's Avatar
    Join Date
    May 2014
    Posts
    55
    Character
    That Player
    World
    Balmung
    Main Class
    Alchemist Lv 50
    To make the world feel "dangerous"
    (1)

  8. #8
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Strange mix of "ridiculously easy" and "extreme hardcore" in the design.

    There's nothing in the open world we can't just up and run away from. A short, stubby Lalafel can outrun the leanest, meanest Wolf archetype. We've got some sloooooooow lazy critters, we do.
    (2)

  9. #9
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    Yeah heavy spam is just another time sink lol.
    (1)

  10. #10
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    MySmiley, it's Yoshi's way of making the world feel dangerous again. Remember in 1.0 where too much damage on your bird made you jump off? It's that, but worse.

    I guess this is the only way to make the world feel dangerous again since we don't have any mob that's 50+ anymore. I miss you level 99 ogres...
    (6)

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