change game then pls <3


change game then pls <3
Momo Ochita From Ragnarok
People complain about the gravity effect while on a mount because "it's a waste of time".
Then ask for areas to be full of mobs that can kill you (which waste a hell of a lot more of your time).
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Because the current system serves no purpose other than to annoy you, a terrible attempt to make traveling feel dangerous when it's not, so either go dangerous or remove the annoyance.
shortly after hitting lv cap i actually died in some of those areas with 48-49 mobs while trying to bypass it for the map completion achievements. some parts of the world actually are dangerous, but they're entirely tuned for lv50, not guys running around in ilv90+.
Being kicked off a mount is fine, at least that is a reasonable punishment, being slowed for no reason while on a mount to counter the only small thing they are useful for to punish level 50 players going through an area serves nothing. what are they trying to do, tell us NOT to go through huge mob areas? it was a dumb idea, and will always be a dumb idea.
And to add salt to the wound it can be REAPPLIED so you had 5 seconds left and something decided to say "hey, have a reset" you have to deal with it that much longer.



I hope if new zones get added, that they would be dangerous for everyone not in ilevel 150 gear.
Only if you keep mounted.
It is your choice. Keep mounted to risk a heavy durability reset or get unmounted.
Last edited by Felis; 08-10-2014 at 09:47 PM.
One of our main points, being kicked of your mount would save time compared to the current system. The Current form of the system serves no purpose other than MAYBE a couple of fresh 50 players might have gotten killed rushing zan rak or something.
Its on of the worst things in this game add on the fact that you do not build resistance to it if the cast repeated by another mob unlike if you were to do the same to the mob it makes if feel gimmicky and not well thought out.
fake difficulty is rampant on all kinds of debuffs. now you can esuna the t2 paralyze but that wasn't always the case, although it's exactly the same status ailment you get from other enemies. it just feels very arbitrary.
Exactly, I feel like there are other methods to make a mob or boss more interesting than giving almost every other mob a heavy affect. You want to go slyphlands prepare your anus for some heavy loads, you want to go the kobold mines well I hope your properly lubricated because they will drive that heavy load so deep you will hardly get anywhere fast. The heavy is really pointless in open world. And the false difficulty needs to be retooled along with the broken crafting (crafters should not be kept behind end game gear perpetually it makes people avoid it altogether) and the over babying going in this game.
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