Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 65

Hybrid View

  1. #1
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90

    20 second heavy while on mount, whats the point?

    I know its an old topic, but its a daily annoyance still.

    First off, the enemies are dangerous. Even if they are 10 level above you, you are unlikely to die before running them off.

    If I dismount and kill the enemy, I have at least 10 seconds of heavy left still.

    If I ignore the enemy, it de-aggros at anywhere form 10-15 seconds of heavy left.

    So...what is the point of this? It adds nothing, it doesn't make it more dangerous, its just a sometimes frustrating way too long slow tagged on to annoy you. If you have to have a slow applied when hit...why 20 seconds? Even if enemies were actually dangerous enough we had to stop and fight, we would die form being unable to dodge the entire fight.

    Quote Originally Posted by chocomaid View Post
    I know it's annoying but players are lucky enough to stay on the mount.

    Stopping to fight is pointless and makes it take longer since you will still be slowed. Keep going and your annoyingly slowed for no reason.

    If it's an open area, go around them. If it's in a crowded area like beastmen strongholds, I think it's plenty advantage that you can actually stay on your mount. It's weird enough that people can mount in the whole stronghold and the enemies can't even stop 1 chocobo lol.

    And most of the time, even heavied, you can still outrun enemies. In some games, heavied = slower than walking speed.

    The only gripe about this is that it doesn't have a diminishing return.


    Quote Originally Posted by Gralna View Post
    Doesn't bother me much, use to playing other MMOs where as soon as you are attacked you're forcibly dismounted and cant remount till you either kill enemy or you run far enough to break aggro.

    Course I'm also a bit surprised this game doesn't have any high lvl zones yet, we already have areas with "elite" mobs in the open world (giant marbols outside haukke manor). Don't really understand why they dont have an area that has these in abundance for lvl 50. Always remembered seeing these kinds of areas and knowing someone was strong by just by fact they were there while solo.
    With how slow the heavy is, being dismounted, then killing or running off the enemy and remounting would be FASTER than the current 20 sec molasses movement.

    It does not add any feel of danger, as the enemies pose no threat, and is in fact, actually worse than a random dismount mechanic. it poses no point in its current form.

    Quote Originally Posted by Edli View Post
    Then it doesn't serve its purpose since you can still bypass everything, heavy or not. Either make the world actually dangerous or get rid of heavy. The way it is now is just pointless.
    This is pretty much right, and as above point its amusing its actually worse than other games mechanics, and if the world WAS dangerous the heavy would get you killed if you dismounted due to dodging. It lasts too long for a dangerous world, and serves no purpose to the current world.
    (61)
    Last edited by MrSmiley; 08-10-2014 at 07:04 AM.

  2. #2
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    (12)

  3. #3
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    Yeah heavy spam is just another time sink lol.
    (1)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    If SE adopted this as a strategy you think we would have Aether nodes straddled every 20 feet across the realm?
    (0)

  5. #5
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    (3)

  6. #6
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Purplenum View Post
    Longer it takes to get somewhere = more time spent playing = more dollarydoos for SE. (It's stupid though.)
    That's not quite accurate. You don't pay by the hour to play FFXIV. The cost of a subscription is the same whether you play for one hour a month or 50 hours. If SE is concerned about keeping people subscribed, it would actually be more effective to get rid of heavy since most people find it annoying.

    tl: dr - It's a bad mechanic, period, with no benefit whatsoever.
    (4)

  7. #7
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by SummonerSenah View Post
    That's not quite accurate. You don't pay by the hour to play FFXIV.
    China will though, Chinese version will charge by the hour like most MMOs over there. I'd rather just the Lamed status from 1.0 came back and it only dismounted you, I guess they didn't want people just sprinting away, even though you can easily do that if you're a healer or a PLD after clearing the Heavy debuff.
    (0)

  8. #8
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Roris View Post
    China will though, Chinese version will charge by the hour like most MMOs over there. I'd rather just the Lamed status from 1.0 came back and it only dismounted you, I guess they didn't want people just sprinting away, even though you can easily do that if you're a healer or a PLD after clearing the Heavy debuff.
    what they want is what I'm trying out figure out here, the pointlessness of it is baffling. Even if it was 5..or evem 10 seconds, it would still be pointless but not frustrating.
    (0)

  9. #9
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    I know it's annoying but players are lucky enough to stay on the mount.

    If it's an open area, go around them. If it's in a crowded area like beastmen strongholds, I think it's plenty advantage that you can actually stay on your mount. It's weird enough that people can mount in the whole stronghold and the enemies can't even stop 1 chocobo lol.

    And most of the time, even heavied, you can still outrun enemies. In some games, heavied = slower than walking speed.

    The only gripe about this is that it doesn't have a diminishing return.
    (2)

  10. #10
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    What's worse is being chain heavy'd by multiple enemies in a confined area. Super annoying.
    (9)

Page 1 of 7 1 2 3 ... LastLast