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  1. #1
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nestama View Post
    Ah, but what if you include trash mobs that all have AoE's with DoTs (and unavoidable vulnerability down) and a 'Banish III'?
    Focus target stun/silence (e.g. /ac "Blunt Arrow/Spirits Within/Shield Bash/etc" <f>) Banish 3s, AoE w/ dots are just handled with high DPS + Holy stun. A lot of things can be bruteforced so long as they can be stunned or silenced with high enough DPS.

    Quote Originally Posted by ThirdChild_ZKI View Post
    I can't say it enough: when speed running became so popular, we were i90-100s running i55 content. Current expert dungeons are i80. Things. Hit. Back. At least now they do. And no amount of High Allagan/Ironworks/Dreadwyrm gear can make up for more damage coming in vs casting times and healing potencies. Big pulls just aren't as practical anymore when you consider those factors, and last I knew, wiping a lot - if at all - doesn't sound like it's part of the speed run description.
    I was doing big pulls in my fledgling PLD a month ago in a mixture of ilvl 90 and 110 items for expert roulette without any issues - it all comes down to cooldown usage and DPS composition. The gear discrepancy from FCoB (even unupgraded poetics) is bigger than 2.1's BCoB/Mythology gear so I have no idea where you got the idea that current expert dungeons aren't efficient anymore.
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deculture View Post
    I was doing big pulls in my fledgling PLD a month ago in a mixture of ilvl 90 and 110 items for expert roulette without any issues - it all comes down to cooldown usage and DPS composition. The gear discrepancy from FCoB (even unupgraded poetics) is bigger than 2.1's BCoB/Mythology gear so I have no idea where you got the idea that current expert dungeons aren't efficient anymore.
    The cooldown usage is the big one. If a tank doesn't use them, they won't live at all and a speed run ain't happening. You see it more and more nowadays so it's more on the lines that the playerbase is becoming less efficient, not the gear.
    (1)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deculture View Post
    Focus target stun/silence (e.g. /ac "Blunt Arrow/Spirits Within/Shield Bash/etc" <f>) Banish 3s
    You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)
    (1)

  4. #4
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nestama View Post
    You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)
    There's a thing called Hallowed Ground/Holmgang. Use it wisely.

    But of course, idiots will be idiots. If you're a tank you should evaluate your party composition and gear to see what's the max and most comfortably you can pull, and only pull more if the first or first two pulls proved that the team can take more. Tanks who doesn't evaluate, can't do shit about them.

    Personally, for high level roulette I will queue as tank or healer. Healer (WHM) seems to make my life easier because a sub-par tank can still do a large pull cos I'm already way overgeared. EX roulette I actually prefer to go as a BLM, because having a BLM in the team will always speed up the current EX dungeons faster regardless how large the pull is. These mobs just have too much HP. If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.
    (0)

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ooshima View Post
    If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.
    Sounds like I need to start queuing as a DRG or MNK... might actually enjoy the dungeons again :P
    (4)