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  1. #51
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    My static is on thethers for T11. For the first phase which last about 3 to 4 minutes Our summoner is around 530 which is crazy lol. After adds is normalizes to 400. Also for adds our summoner uses Ifrit because the sphere add is resistance to magic attack and we still meet the dps check.
    (0)

  2. #52
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Are they using PPPs and pots paired with contagion ?
    (0)

  3. #53
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by melflomil View Post
    My static is on thethers for T11. For the first phase which last about 3 to 4 minutes Our summoner is around 530 which is crazy lol. After adds is normalizes to 400. Also for adds our summoner uses Ifrit because the sphere add is resistance to magic attack and we still meet the dps check.
    What gear/ilvl does the SMN have?

    MNK (i130 Weapon/ i129) - 580-600 ending phase 2, normalizes to around 550 at the end of the fight.

    Nin ( i130 Weapon/ i124) - 580-600 ending Phase 2, Normalizes around 530-545 at the end of the fight.

    BLM ( i135 Weapon/ i127) - 580-600 Ending Phase 2, Normalizes around 530 at the end of the fight.


    Why is your SMN dropping so low? Especially with an add phase that is extremely beneficial for their dps.
    (0)

  4. #54
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lavieh View Post
    What gear/ilvl does the SMN have?

    MNK (i130 Weapon/ i129) - 580-600 ending phase 2, normalizes to around 550 at the end of the fight.

    Nin ( i130 Weapon/ i124) - 580-600 ending Phase 2, Normalizes around 530-545 at the end of the fight.

    BLM ( i135 Weapon/ i127) - 580-600 Ending Phase 2, Normalizes around 530 at the end of the fight.


    Why is your SMN dropping so low? Especially with an add phase that is extremely beneficial for their dps.
    Because that's how Summoner's work. I'm assuming the Summoner used the optimal rotation which has a slow ramp up and high bursts then normal upkeep which naturally causes DPS to slowly drop off and plateaued.
    (1)

  5. #55
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Akiza View Post
    Because that's how Summoner's work. I'm assuming the Summoner used the optimal rotation which has a slow ramp up and high bursts then normal upkeep which naturally causes DPS to slowly drop off and plateaued.
    I know how SMN's work XD, No idea where this "Slow Ramp" Ideal is coming from though (SMNs reach max potential at around 10-12 seconds) . Regardless dropping 130 DPS in a favorable add phase is hardly ideal. Either the SMN has his focus else where or he completely drops the ball.
    (0)

  6. #56
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I'm wondering if a highly geared SMN (i125+ with i130 or i135 book) would be able to show some solo Dummy numbers.

    Looking for - Garuda opener, into SC Ifrit + Rouse, Spur, Enkindle on Ifrit

    Then just maintain DPS using Dots, Shadow Flare, Energy Drain X 2 and Fester for each Aetherflow, pet buffs on CD and Raging Strikes.

    -----------------------------------

    Why?

    - Pets get a good boost from MD and INT - Especially Ifrit who has higher overall potency. For me right now it's a difference of Garuda 110 DPS and Ifrit 140 DPS @ i115
    - The i120+ Mage gear has a high amount of Crit and Spell Speed - The enhanced pet action can proc off all of Ifrit's attacks including his AA giving ~5% X 2 every 3 seconds. 40 chances a minute to proc, can double proc to reset the timer. (lasts 8 seconds) reaches 2.25 GCD
    - need to know how much extra damage Ifrit will do at a higher iLvl and then simulate it to nearly 100% up time of the Slash/Blunt debuff. (Can Ifrit reach almost 200 DPS sustained?)

    -------------------------------------------------------

    Spell Speed kind of sucks on SMN, and can make you go OOM a lot faster, but single target while using Ifrit (without the use of Contagion) it would be nice to know how much it can effect overall DPS, especially when you proc that extra 20% SS.
    With my gear using that rotation I was able to sustain 420 DPS for 25 minutes. So with higher Crit/SS and a better weapon and gear to effect Ifrit's damage I'm curious how long and how much damage SMN can sustain, with SE's gear choice this patch.

    Then compare to other classes of similarly high iLvl single target damage.

    -------------------------------------------------------

    Edited:

    Comparing gear sets to get (A: High Crit/Spell Speed and B: DET/Crit Priority similar to i130 SMN BiS)

    Gear Level i106 with i115 weapon (combination of gear to hit 590 Crit and 450 Spell Speed)

    Garuda Opener + Ifrit
    270 - SMN
    125 - Ifrit
    4 - Garuda
    (399)

    Just Garuda
    275 - SMN
    104 - Garuda
    (379)

    Low Crit/Spell Speed (~300 Det, 500 Crit, 371 Spell Speed)
    Garuda Opener + Ifrit
    270 - SMN
    120 - Ifrit
    2 - Garuda
    (392)

    ----------------------------------------------
    So single target using Ifrit, you can get away with itemizing Spell Speed and Crit, which almost equals the benefit of being able to Contagion dots with Garuda. Then you get the added damage of using Ifrit on top, as well as amazing MP conservation.

    So, simulated SMN should be able to maintain close to 550 DPS solo, for single target with i131 gear, using Ifrit.
    355 DPS for the SMN
    195 DPS for Pet (5 DPS Garuda, 190 DPS for Ifrit)

    Multi Dotting, in party, with Slash/Blunt buffs for Ifrit it should be close to 600 DPS sustained.
    (0)
    Last edited by Judge_Xero; 01-03-2015 at 01:33 PM.

  7. #57
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Disclaimer: I know this is not a SMN DPS suck rant thread.

    I love how people complain saying SMN DPS sucks, due to primarily DoT's... but they don't take into the account of things like 3x Fester with even a decent rotation, that includes Contagion, Enkindle, Bio II, Miasma, Bio, & Shadowflare. The friggin festers alone I've crit'd 1800-2000 (and that's with less than 100 ilvl).

    On topic: As for ST damage I personally would go with MNK vs SMN, unless you are looking for a ranged DPS, which then SMN would be rather fitting. I kind find BLM rather boring to play so I don't have much to offer regarding them...
    (0)

  8. #58
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Here is an honest question, Is it worth dropping all my Critical hit gear to upgrade to i120 stuff that has spell speed? I was planning on upgrading all my weathered geared to i110 but don't want to waste if i120 > i110.
    (0)

  9. #59
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Dyvid View Post
    Here is an honest question, Is it worth dropping all my Critical hit gear to upgrade to i120 stuff that has spell speed? I was planning on upgrading all my weathered geared to i110 but don't want to waste if i120 > i110.
    Hmmm. Good question. I'm not really THAT huge on number crunching, unless I trial/error it myself and I don't have the time, nor full i120 gear to test that just yet, due job-hoppis-itis. I do love my crit rate more than spell speed, especially on SMN, but I guess that's more a matter of preference...
    (0)

  10. #60
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Dyvid View Post
    ..
    It depends. Some of gear parts have really stupid stats like earrings accuracy and spell speed. If you have already coil drops like hat/boots/neck those drop from early turns, it is really hard remove that accuracy already. I used myself ilvl 110 pvp earrings until I get my t12 earrings. T9 earrings can also be more better than 120 earrings in that case. And if you do not have relic and go with ilvl 130 poetic weapon, it is almost impossible remove all that accuracy from your gear. I would stick with 110 parts until you get better ones, especially right side parts. Left side parts are also pretty important upgrade cause you need 6100 - 6300 health so you do not need dumb so much your gear by using vitality parts in your rings/bracelets/earrings/neck slot.

    In topic:I think SMN should do 450~ in the end of battle in every turn depends on gear and how much bard will sing foe.
    (0)
    Last edited by Sunako; 01-03-2015 at 09:30 AM.

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