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  1. #11
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sequora View Post
    Fireweaving

    Please no, pleaseeeeeeeeeeeeeee no.

    I agree that most classes have a low floor but high ceiling though, MNK and SMN being the exceptions as their Floors are relatively high but their ceilings are pretty low.
    (0)

  2. #12
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    So if every class needs to be able to bring something to the table, lets do a quick comparison:
    Bard: MP/TP regen + ranged silence
    BLM: Massive AoE damage
    Ninja: Goad + 10% party dmg buff (10 sec)
    Monk: Dragon Kick + highest ST damage
    DRG: 10% archer dps buff
    SMN: Eye for an Eye, Virus + in combat res

    So looking at this list, there are a couple things I want to highlight
    (0)

  3. #13
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    1) There is no ranged dps with great single target dps ability. I agree ranged should not compete with melee in terms of raw dps numbers, but I would love to see summoner get a buff to single target damage so that they can at least bring that over the AoE focused black mage anyways.

    2) Summoner utility is crap. EfaE and Virus are shared with scholar anyways so someone else has access to them. And the in combat res is the only major utility option that completely destroys dps output since the mana cost is so massive. Plus final coil now has a ton of mechanics that punish dying anyways so it is not even useable.

    3) DRG need some serious love in the utility department. Wont go more into this because it is a SMN thread
    (0)
    Last edited by Tex_Mex; 01-01-2015 at 01:25 AM.

  4. #14
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    So what I would like to see for summoner is this:

    1) Rework their utility completely. Give them something that scholar cant already do better. Hrm maybe a second class with a consistent int debuff so monk is not the ONLY one.

    2) Allow their in combat raise to be free mana cost. Obviously this cannot be given to scholars. This wont help with final coil, but it will help the ridiculous mana problems that are currently destroying the class.

    3) Work on SMN mana issues. This could be accomplished in a number of cool ways. My personal pick would be to grant fester a 50% chance to make the next energy drain cost no aetherflow stack. This would go a long ways towards helping stabilize the class dps in long fight situations

    4) SMN being a DoT based class should have strong ST dps. It should be the strongest ranged dps in ST situations. We already have the AoE king BLM and the strong support Bard, why not throw SMN a bone. It should still be 5% lower than monk dps output though, so that monk does not lose their main benefit.
    (0)
    Last edited by Tex_Mex; 01-01-2015 at 01:29 AM.

  5. #15
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    One last thing that I did not mention is that SQEnix needs to make spell speed better for summoners. Currently, the shared BLM/SMN 120/130 gear is riddled with Spell Speed and it is far and away the worst stat for SMN since it does not affect DoT damage.

    Easy fix, allow spell speed to increase the DoT damage frequency. Or if they really cannot change the 3 second tick time. Allow spell speed to give a corresponding increase to damage done by DoT abilities. Like a 5% spell speed stat would increase bio damage from 35 potency per tick to 36.75 potency per tick. That would help a ton for making the ridiculous issues with shared gear less noticeable.

    Or they could just give BLM and SMN 2 different sets of gear, but this would require more dev time i think.
    (0)
    Last edited by Tex_Mex; 01-01-2015 at 01:49 AM.

  6. #16
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    I actually agree that SMN should have higher ST damage. However, the only place in which your AoE rotation as a BLM is half decent is in T12 (end raiding). You can't even AoE too much to make sure stuff doesn't die too soon and you have to LB. Summoner Bane is probably very potent, so increasing dot damage would also increase Bane to certain hights and that is a problem.
    If you were to up the SMN damage, you should increase the potency of Ruin I and the Pet damage. That's all that is needed.
    (0)

  7. #17
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Hmm, I would say yea and no at the same time. Instead of adding this to current why not adding it to new egis; Levi, Ramuh, Shiva? We don't need new pets but using them as a summon to produce this effect could work just as well. All three share the same cooldown of 60s. Diamond Dust = Defense, Judgement Bolt = Attack DPS, Tidal Wave = Spell DPS.
    (0)

  8. #18
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dyvid View Post
    Hmm, I would say yea and no at the same time. Instead of adding this to current why not adding it to new egis; Levi, Ramuh, Shiva? We don't need new pets but using them as a summon to produce this effect could work just as well. All three share the same cooldown of 60s. Diamond Dust = Defense, Judgement Bolt = Attack DPS, Tidal Wave = Spell DPS.
    Doing this would change the entire way that summons in this game work, unless you're talking about only doing it for the new egis, in which you're talking about summons working two different ways in the same game. Not gonna happen.
    (0)

  9. #19
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ShaolinMike View Post
    Doing this would change the entire way that summons in this game work, unless you're talking about only doing it for the new egis, in which you're talking about summons working two different ways in the same game. Not gonna happen.
    Yes just the new egi and also would you prefer then to just replace the ifrit, garuda, and titan then? How else do you see them adding new egi's into the mix?
    (0)

  10. #20
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dyvid View Post
    Yes just the new egi and also would you prefer then to just replace the ifrit, garuda, and titan then? How else do you see them adding new egi's into the mix?
    I don't want the new to replace the old, I just want them to be reworked where they each have more defined roles. Each one should have enough purpose to where no single egi is used for ALL the content. I'm so sick of seeing yellow birds flying around whenever a SMN is in the group. I like the fact that Ifrit has become as useful as Garuda, if not moreso, in certain situations.
    (0)

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