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  1. #1
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100

    An idea for Summoner's Enkindle

    Using Enkindle while under Aetherflow, with consume a stack and grant added effects depending on the summon.

    Ifrit - Drops nails that applies fire damage to all attacks (I cant really think of one for Ifrit)

    Garuda - Drops plumes increasing spell and attack speed

    Titan - Gives everyone a defense boost

    Granted all these arnt terribly creative, but it would be nice if they had added effects other than just a damage spell.
    (3)

  2. #2
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I like the idea of support, also if SMN does go down this route of becoming more supportish, effects of DOTs could be introduce to increase their utility.
    Maybe a casting combo mechanic which allows the use ruin of CD at half mp or free mp with procs.

    Seeing as the SMN is comparable with MNK, maybe :

    Bio has the stats it has now
    -reduces targets defense to miasma by X amount
    -15% chance next fester/ruin (this would need some tinkering to prvent OPness) costs no aetherflow stacks/MP
    (1)

  3. #3
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    As somone who mained SMN all the way up till T12. I would LOVE for Summoner to go more support instead of more DPS.

    I like your Enkindle idea, being some sort of super buff for the party for like 30seconds depending on the pet.

    Along with this I wouldn't be against spells that didn't do damage but did debuff the boss or buff individual players instead, sort of like some enchanting and enfeebling class (Red mage please).

    Maybe a 60second CD haste spell.
    A 120second MP Regen spell.
    Garuda/Ifrit/Titan having a party buff spell over their secondary single target attack spell. (The one that does the stun,pushback). I almost never use it.

    A better proc over spell speed, I would even prefer a proc like "Your next Dot tic does double damage" over "Your spell speed is increased for 15 seconds".

    Summoner going the support route would probably have me quit my Mnk in a heartbeat.
    (4)

  4. #4
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Why would Summoner need more support abilities? You're going to make BLM the only viable magical DPS? All melee DPS (NIN, DRG and MNK) have good and sustained DPS. Why would you tweak SMN DPS (which is already lower than BLM and a lot lower than melee over a long fight) and achieve nothing because a BRD already has the essensial support. Why would you as a DPS class make sure other people do more DPS and suffer yourself? What's the point? So you would lose DPS in order to increase other people's DPS. That's the same thing!
    (5)

  5. #5
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ViviAnimus View Post
    snip
    I would like SMN to have more DPS, and it needs it but I also think having the enfeebling abilities allows it bring a bit more than BLM. At the end of the day casters don't do more damage melee, but if you can up your party's DPS that is always a good thing.

    It would also be good if SMNs could extend their own DOTs via a mechanic excl pets.
    (0)

  6. #6
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Casters shouldn't do as much damage as melee, I agree, unless in AoE heavy fights, they should be close or even above. Summoner is nowhere near any of the melee and I really mean no where near in Final Coil. Everything is basically a punching bag. BLM is fine in all of Final Coil though. But it is dependent on foes and selene buffs. It doesn't always get that. The raw damage melee DPS output is just too good for Summoner. The Raise should be deleted since it is absolutely useless. If a Summoner needs to raise in Final Coil, you might as well wipe. Summoner is worthless in Final Coil in comparison to other classes. There is zero reason to bring one.
    (1)

  7. #7
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I agree casters should have the upper hand on AOE fights, and melee shouldnt even be able to hold a candle to AOE. I mean the LB system clear shows that.

    I think the other annoying this is all the melees are fairly close on par with each other regardless of skill cap,

    I'm sorry BLM is braindead, SMN should at least being doing more dps as a reward.

    lol just to keep on topic, oooooo pets damage is multiplied pet active DOT on target ^^
    (0)

  8. #8
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    BLM is hard to get the numbers. I am a main BLM. People don't understand how BLM works and what the difficulties are on BLM. They only look at rotations. I used to push more DPS on my Summoner than I did on my BLM before the buff easily. Summoner isn't really that hard either to be honest. But yes, I would like to see SMN get a damage buff.
    (0)

  9. #9
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ViviAnimus View Post
    Casters shouldn't do as much damage as melee, I agree, unless in AoE heavy fights, they should be close or even above.
    I actually disagree with the concept of melee having significantly higher numbers then casters. BRD damage being lowered in my mind has always been because of their utility. In other MMOs this does not really seem to be the case. Maybe some slight differences in numbers with melee having a very slight edge for single target and casters having a slight edge over AoE, but not wiping the floor one way or the other. The way the game is designed right now, most progression groups have a spot for 2 melees, 1 brd, and 1 caster. As more jobs get added this is going to really make group composition feel stale. I assume the next job to be announced (probably post expansion) will be a caster of sorts.
    (0)

  10. #10
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ViviAnimus View Post
    BLM is hard to get the numbers. I am a main BLM. People don't understand how BLM works and what the difficulties are on BLM. They only look at rotations. I used to push more DPS on my Summoner than I did on my BLM before the buff easily. Summoner isn't really that hard either to be honest. But yes, I would like to see SMN get a damage buff.
    None of the jobs are really "hard" to play once you've really spent time learning them. You just need to learn rotations. BLM and SMN both sound like really easy classes on paper, but to push maximum DPS there's a lot more to it. Fireweaving is big for BLM as well as knowing when you can move, and when you can stand still to cast. SMN is more about managing timers, knowing when you can stand in melee range, and clipping DoT's with as little extra time as possible. Melee jobs are about set rotations.
    (0)

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