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  1. #11
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akiza View Post
    Summoner's are a liability in progression groups because they can't make DPS checks and hold back the static. Unless Summoner's play perfectly and make no mistakes at all their DPS will be garbage even against a shitty Black Mage. SE should just reduce the cool down on Enkindle which will add 18-25 DPS to the Summoner closing the gap with the Black Mage.
    Unless I read you wrong, which I didn't, you're lying about how much DPS a SMN can do. if "Unless Summoner's play perfectly and make no mistakes at all their DPS will be garbage even against a shitty Black Mage," then I'm pretty sure the "18-25" DPS gain from buffing enkindle wouldn't help for shit.

    No. The real problem with SMN right now is that their MP runs out too soon in current-tier raids compared to the amount of DPS they do. SMN should not get infinite MP, the only infinite sustain class/job is THM/BLM and it should stay that way.

    To throw in my suggestion for how to at least fix the MP problem (since adjusting DPS is more than just "add 10 potency to all dots") would be something like a small refresh effect for using either Bane or Fester (make it one or the other). If you were to put it on Bane, have it scale up depending on how many targets you spread dots to. My thinking is that the times you're going to be using Bane the most are going to be your times of heavy MP useage, like T10 adds (RIP MP).

    If you were to put it onto fester, make it a long-duration refresh, right at 20s (1/3 of an aetherflow CD, the effective CD of Fester). Give it the same MP gain as ED. So now you get to choose: do I sacrifice bursting harder to kill my target faster (killing fast adds) or do I hold back and recover more MP? The long duration of the refresh allows ED to still be useful for what its really meant for: quickly regaining MP. With ED you can still recover more than 600 mp in 9 seconds, compared to the full minute you would need from festers. ED would be a better choice at very low amounts of MP.

    If you think that 266 MP is not a lot of MP to regain, you must be playing a different game. Its actually probably too much MP recovery but if the devs were to implement something like this then they would obviously fine-tune the numbers for what they want to accomplish. If you don't believe me: at 3000 MP using aetherflow gives you 600 MP back. You would gain more MP back from this refresh effect (if you spaced out your Festers) than you would from aetherflow by 66%.
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    Last edited by KitanaiKoneko; 12-31-2014 at 01:11 AM. Reason: 1k char limit
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.