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  1. #11
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I've played Summoner for over a year now. Summoner was the job that made me wanna play FF 14. I wanted that green coat,red horn and sweet boots lol. I 've recently put aside Smn manly due to the BAD gear in this patch. Which is very sad for me because I have my Nexus weapon on Smn. I have the same problem with Bard....Bad gear in this patch again. I feel Smn will make come back once ES gives them their own gear and stop making the mages share gear (this gaems for Whm and Scholar to). I want a return a "myth like" set(S) where each job has their own gear. Make it so SE .
    (0)

  2. #12
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    SMN may be in a weaker spot right now, but it is BY no means a liability.

    If you are in a Casual or Medium core group, player SMN probably isn't going to effect how you guys progress at all.
    (4)

  3. #13
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    The main thing i would like to see changed for SMN would be to make pets affected by off stats on gear, like det, crit and acc. That alone would probably give a big enough dps boost to balance it. Technically SMN does have the tools to sustain their dps forever with energy drain, the problem is that due to their dps lacking behind other classes, they usually feel discouraged of using it. A dps boost might help with that.
    (0)

  4. #14
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lilyarel View Post
    I dont enjoy it, I feel like a massive liability to the team...
    You should not feel like you are being carried as a SMN.

    A little tough love, but if you aren't doing 2nd best AOE damage in large dungeon pulls then you are doing it wrong.
    - B2, M, B, Contagion, SC Shadow Flare, Bane, M2, Rouse (Spur + Enkindle) Aerial Slash, Blizz II spam (for more than 4 mobs it's better to triangulate your Contagion'd Bane onto extra mobs than to cast your dots again, as this is time you can be casting Blizz II and the Contagion'd dots will have more time by the time Bane comes up again than if you cast them again)

    FCOB type content, yes SMN is behind in DPS. Fortunately it's not by a large margin, but it is enough that it needs to be addressed, but not enough to say that SMN isn't useful (~25 DPS below BLM @ i115)

    If you don't think of endgame fights as a linear DPS race then you can see that SMN also helps your Melee DPS maintain their high DPS numbers (because of the wind up on melee dps, any time they need to change targets it's a dps loss)
    Turn 10 for example - Adds - by multi dotting you are spreading your damage around (which is actually quite high at this phase) this allows the melee dps to focus on an individual target to take advantage of their wind up damage (buffs/debuffs)
    This burst in multi dot damage allows you to kill multiple separated adds faster, thus getting your melee back onto the main boss faster as well to maintain their full DPS potential.

    Would need a main BLM to chime in on this, but I believe the reason that SMN is better in those types of scenarios is because the MP cost on Fire II to spread damage to that degree is too high to maintain BLM's best DPS (VS Fire spam + Double/Triple Flare).

    So if you are able to help give your melee a 10 DPS increase each (20 DPS total) by allowing them full potential for each phase, then party DPS starts to balance out.
    (0)
    Last edited by Judge_Xero; 12-30-2014 at 02:53 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #15
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Akiza View Post
    10-15 DPS is over 9,000 damage over the course of a fight and no other job suffers from this.
    Black Mage has better single target damage then the Summoner since they got buffed in 2.2 and have better sustained DPS then the Summoner.
    First, 9000 damage is chump change in the Final Coil, where bosses start with 900k and quickly climb to over 1 million HP each, which doesn't even include adds. Second, a SMN loses more damage by running out of MP than by using Energy Drain. Whining about using Energy Drain is equivalent to a BLM whining about having to move in the middle of a fight.

    Also, BLM's have better sustained DPS than every DPS class in the game. It's literally their thing.
    (2)

  6. #16
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Donjo View Post
    First, 9000 damage is chump change in the Final Coil, where bosses start with 900k and quickly climb to over 1 million HP each, which doesn't even include adds. Second, a SMN loses more damage by running out of MP than by using Energy Drain. Whining about using Energy Drain is equivalent to a BLM whining about having to move in the middle of a fight..
    9000 Damage is a lot... that is an LB or easily a wipe to enrage. Regardless it is low, DPS should be balanced to some degree.

    SMN loses damage either way

    And, Sorry it is not that equivalent at all....
    (0)

  7. #17
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lavieh View Post
    9000 Damage is a lot... that is an LB or easily a wipe to enrage. Regardless it is low, DPS should be balanced to some degree.

    SMN loses damage either way

    And, Sorry it is not that equivalent at all....
    9000 damage is 5 seconds. If you miss an enrage by 5 seconds, there are a million other things you can do to fix it other than trying to convince the SMN that they're bringing down the group.

    9000 damage isn't an LB1. A LB2 or 3 would exceed it quite handily.

    And, you're right. It's not equivalent. A BLM loses much more than 15 DPS in a movement intensive fight. SMNs would still just lose 15. Yet, BLMs aren't filling the forums to bursting with complaining posts, are they?
    (0)

  8. #18
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Donjo View Post
    9000 damage is 5 seconds. If you miss an enrage by 5 seconds, there are a million other things you can do to fix it other than trying to convince the SMN that they're bringing down the group.

    9000 damage isn't an LB1. A LB2 or 3 would exceed it quite handily.

    And, you're right. It's not equivalent. A BLM loses much more than 15 DPS in a movement intensive fight. SMNs would still just lose 15. Yet, BLMs aren't filling the forums to bursting with complaining posts, are they?
    BLMs aren't complaining because the Final Coil fights aren't movement-intensive. There's a lot of standing still, which allows BLMs to shine as being the turret class that they are and just "pew-pew" everything to death.
    (1)

  9. #19
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Donjo View Post

    9000 damage isn't an LB1. A LB2 or 3 would exceed it quite handily.
    LB1 does about 9000 or less.

    God your ignorance is amazing though, do you even play the same game I do?

    Resource Management has nothing to do with move intensity.

    SMNs lose DPS in move intense fights as well.

    SMNs lose more DPS by using energy drain and moving.

    SMNs are already lower dps than BLM by a huge margin.

    Also BLM's did complain for a VERY long time, until they got a dps boost to equivalent to the dps they lost whilst moving. Play BLM how it should be and you realize that in most fights you can get away without moving a whole lot.
    (3)

  10. #20
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    If you talking about SMNs in FCoB then yeah, they are lacking in DPS department and needs a buff just a tad bit. To me overall there just some abilities that needs more shine(I still want buff in tri-disaster) to be slightly on par w/ BLM as magic DPS. Im on the fence whether Bio 1+2, Miasma 1+2 needs a buff either in duration or a extra 10 in potency or a buff in ruin 1+2 instead of 80 in potency it should increase to 100, but then again to balance it is to increase MP.......yet already have complaints in mana.
    (0)

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