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  1. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by treuhavik View Post
    @Dervy

    I just realized that I had 2s cast time for all Ninjutsu on the spread sheet.

    Murdras are .5s cast each, so this would be accurate to include a .5s delay with 3 murdra ninjutsu, but Shuriken would be 1 and Ration 1.5. Did you account for that error?
    The model doesn't draw data from that tab anyway, so it's fine

    I've also hard coded GDC delays into the Sim, so it will add +0.5 or +1s GDC clipping every 20 seconds (I can manually change the clipping duration) depending on how long the modelled rotation I used goes for. It's still not perfect, but it'll do for now until I understand how EMX modelled the GDC clipping and animation delays with the Bards BL procs.

    Running it with a hard coded GDC clip of 0.75s every 20s lowers the SS weight to 0.207, setting it at 1s changes the SS weight to 0.204.

    I don't know if I should try work on it like this, or literally add each mudra's GDC clip manually and then deduct it from the GDC, then add the clipping values to the total elapsed time of the rotation. It will won't consider latency though and that's honestly the hardest part to implement.

    People have suggested that I should give different weights for the Ninja depending on peoples latency to the DataCenter, or I could just add 100ms instead, which could average out for NA, EU and AU players.
    (0)
    Last edited by Dervy; 12-30-2014 at 03:40 PM.