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  1. #1
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dervy View Post
    Kassatsu ... So that's 2 Rations, 1 Sution, cast inbetween each Huton Cast.
    Realistically, it'd be closer to 3 Rations, 2 Sution and 2 Huton every 120s. So 0.749 avg.

    However, if we're replacing Ration with Fuma, which would only take 1.7s to cast, it would be 0.449.
    (0)
    Last edited by treuhavik; 12-31-2014 at 05:56 AM.

  2. #2
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Here's a video of a new opener I've been working on. It bursts /really/ hard. Usually I rip on the Trick/Kass/AE combo, with pug tanks at least. https://www.youtube.com/watch?v=H7PsjZBfUT8

    SE > IR+BFB > GS > Suiton > DE > Potion > SE > Trick Attack + Kassatsu > GS > Raiton > AE > Mugulate > SE > SF > Mutilate

    Bursts about 890 DPS (you can see on my window there in that video - my peak is 880 DPS)

    I like this opener - it lines up BfB + the second Trick VERY well - and it gives you SF with IR almost 100% of the time.
    (1)

  3. #3
    Player
    Best-MNK-NA's Avatar
    Join Date
    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Odo when'd you start playing NIN?

    Mad jelly of your smooth mudras and ability to seamlessly do two off gcds without delaying anything.

    IMO it's more important to get SF and Mutilate up within TA than it is AE due to their higher potencies. With mudra delay you risk losing that last attack while still having all your buffs up. Of course, if you always get the last hit in within TA timing 100% of the time that's a non-issue, but if you keep your smooth mudra casts even in instance I want to know your secret. Other benefit is reduced burst, which is bad for sexy parsing numbers and epeen, but better for real world applications.

    Anyway it's pretty much identical to the opener I posted earlier and have slightly modified now (BfB > SE > IR > GS > X-Pot > DE > Suiton > SE > TA+Kassatsu > SF > Raiton > Mutilate > Mug > SE > jug > GS > AE) except you prioritize AE over the dots and switch suiton and x-pot in order (which as far as I can tell makes no difference in effect).
    (0)

  4. #4
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Best-MNK-NA View Post
    Odo when'd you start playing NIN?

    Mad jelly of your smooth mudras and ability to seamlessly do two off gcds without delaying anything.


    Anyway it's pretty much identical to the opener I posted earlier and have slightly modified now (BfB > SE > IR > GS > X-Pot > DE > Suiton > SE > TA+Kassatsu > SF > Raiton > Mutilate > Mug > SE > jug > GS > AE) except you prioritize AE over the dots and switch suiton and x-pot in order (which as far as I can tell makes no difference in effect).
    IMO it's more important to get SF and Mutilate up within TA than it is AE due to their higher potencies. With mudra delay you risk losing that last attack while still having all your buffs up. Of course, if you always get the last hit in within TA timing 100% of the time that's a non-issue, but if you keep your smooth mudra casts even in instance I want to know your secret. Other benefit is reduced burst, which is bad for sexy parsing numbers and epeen, but better for real world applications.
    Ive found this one is more consistent, the only buff that falls off is TA before i get the dots up, but the second application of TA has B4B up on it to make up for it - I usually am able to get both dots up for that. I also think the only thing that really matters is that potion is up for Trick attack - as long as it is up, it will be fine.

    Also my Ninja has always needed food for FCoB - Especially so once I got the t11 head.

    I do keep them like that in instance - the trick is WTFast, like a lot of people already use. Using this opener I managed get end at 498 on t11 - which is very high considering I did not have the t11 head yet, and that I only have played ninja in that fight once.
    (0)
    Last edited by Odowla; 01-01-2015 at 06:31 AM.

  5. #5
    Player
    Best-MNK-NA's Avatar
    Join Date
    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Odowla View Post
    Ive found this one is more consistent, the only buff that falls off is TA before i get the dots up, but the second application of TA has B4B up on it to make up for it
    But why prioritize the lower potency move (AE) over DoTs? It's just a straight damage gain to prioritize DoTs in your opener and spreads out the burst so you generate less enmity, both positive things. Both openers line up 2nd TA with B4B nicely.

    I do keep them like that in instance - the trick is WTFast, like a lot of people already use. Using this opener I managed get end at 498 on t11.
    WTFast alone (apparently) isn't enough for me to get mudras that smooth. I don't have massive delays but it's not great either. For reference, I did 496 in T11 last week, including using LB, using my opener at basically the same ilvl.
    (1)

  6. #6
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Odowla View Post
    Here's a video of a new opener I've been working on. It bursts /really/ hard. Usually I rip on the Trick/Kass/AE combo, with pug tanks at least. https://www.youtube.com/watch?v=H7PsjZBfUT8
    Do people usually do dummy parses with acc that doesnt meet cap for FCoB?

  7. #7
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Odowla View Post
    Here's a video of a new opener I've been working on. It bursts /really/ hard. Usually I rip on the Trick/Kass/AE combo, with pug tanks at least. https://www.youtube.com/watch?v=H7PsjZBfUT8

    SE > IR+BFB > GS > Suiton > DE > Potion > SE > Trick Attack + Kassatsu > GS > Raiton > AE > Mugulate > SE > SF > Mutilate

    Bursts about 890 DPS (you can see on my window there in that video - my peak is 880 DPS)

    I like this opener - it lines up BfB + the second Trick VERY well - and it gives you SF with IR almost 100% of the time.
    You double pop buffs and lose a lot of potency on your DoT ticks.
    (1)

  8. #8
    Player
    Hakumen's Avatar
    Join Date
    Jan 2015
    Location
    Hyrule
    Posts
    16
    Character
    King Zelos
    World
    Malboro
    Main Class
    Lancer Lv 34
    Well since this is the super thread, I believe I can ask this question. I'm completely new to the game. I just started playing about 3 days ago thanks to the free PS4 trial that is currently going around. I picked Ninja because they're the closest thing to a Battlemage in this MMO and just like Battlemages they use some Magic. Now my question is: do Ninjutsu spells like Katon scale off our INT state? In other words do I need to place points into INT to make those skills more powerful? I'm really confused because they say Ninja's scale off of DEX but does DEX affect the fire, lighting and ice spells you cast?

    P.S While I'm at it, what's the best Job for a Rogue/Ninja? I assume Leatherworker?
    (0)
    Last edited by Hakumen; 01-01-2015 at 05:26 AM.

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Hakumen View Post
    Now my question is: do Ninjutsu spells like Katon scale off our INT state? In other words do I need to place points into INT to make those skills more powerful? I'm really confused because they say Ninja's scale off of DEX but does DEX affect the fire, lighting and ice spells you cast?

    P.S While I'm at it, what's the best Job for a Rogue/Ninja? I assume Leatherworker?
    All of your skills, even the magic ones, scale off of DEX. INT does nothing for NIN, and, unless you're soloing, neither does STR (just to head that one off). Now, Raiton and Katon are affected by a BRD playing Foe Requiem, though, which really the only thing we have in common with the casters.

    Edit: And if you're going to be serious about crafting, you're pretty much going to want to level all of them. See the Disciples of the Hand forum for details.
    (1)

  10. #10
    Player
    Hakumen's Avatar
    Join Date
    Jan 2015
    Location
    Hyrule
    Posts
    16
    Character
    King Zelos
    World
    Malboro
    Main Class
    Lancer Lv 34
    Quote Originally Posted by Viridiana View Post
    All of your skills, even the magic ones, scale off of DEX. INT does nothing for NIN, and, unless you're soloing, neither does STR (just to head that one off). Now, Raiton and Katon are affected by a BRD playing Foe Requiem, though, which really the only thing we have in common with the casters.

    Edit: And if you're going to be serious about crafting, you're pretty much going to want to level all of them. See the Disciples of the Hand forum for details.
    I see! Thank you so much for clearing that up. I was very confused there for a bit. Thankfully I've been placing all of my character points in DEX ever since I've been able too. As for jobs, I'll go to that forum instead. Again, thank you!
    (0)

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