Quote Originally Posted by Shioban View Post
Mounts take a fair bit of development time to create a model of sufficient enough detail to add it to the game, they'd never add it in for something like this.
I know that's a potental $75 loss in the cash shop over 3 mounts /s, but I honestly can't think of a more interesting way to release new mounts. As much development effort was diverted to the two tanking mounts, I see no reason to think it a loss to incentivise pushing new people through gateways.


Quote Originally Posted by Shioban View Post
Considering this week alone I've done a metric ton of fresg Turn 5/9's I'd have 1-2million gil by now.
So although it'd be an incentive, it'd be a bit over the top.

Serious Crafters are far and few between. Your average player does not earn 1 million plus a day, neither do the vast majority of crafters.

A few hundred thousand gil PER DAY is insane for something so easy to exploit. (There are ways to exploit this and FAST).
Trust me, I may constantly be under 500k and only normally craft for my FC, but when push comes to shove I have not failed to rack up millions very quickly when needed. While crafting the components to finish my relic the other day I was easily able to make another 3 million by crafting spares with my remaining gil in one night of crafting.

This would certainly create a gil bubble by the initial rush to clear the sea of people that still need clears, but I think it would eventually taper off and stabalize. Clearing new people isn't exactly easy, but I think 100k would be just the right incentive to keep the run-sellers happy by balancing less profit by increasing demand.

I'm also aware that this could be exploitable, but it seems that the time to create new players for a one-time bonus would hold back the worst of the worst who will most likely stick to 4-man pos hacking like they are right now.